TL;DR
- Original creator Colin ‘Brute’ Volrath collaborates with catfood on official remake
- Early development stage confirmed via September 2020 social media announcement
- Professional player testing requested, indicating competitive map pool ambitions
- Map preserves classic tight-space combat design from 2007 original
- No confirmed release date but community excitement building rapidly

After nearly twelve months of speculation following WIN.gg’s initial coverage, concrete evidence now confirms the de_tuscan remake project has advanced significantly. The map’s original visionary has completed preliminary work on what could become Counter-Strike’s next iconic battleground.
Originally crafted in 2007 by Colin “Brute” Volrath, de_tuscan stands as one of the franchise’s most revered competitive environments, particularly among veteran competitors who experienced its competitive heyday. The map’s signature gameplay revolves around intense close-quarters engagements and confined combat zones, design principles that will undoubtedly carry forward into the updated iteration. Joining Brute in this ambitious project is Ruby map creator catfood, placing Tuscan’s evolution under the guidance of two of Counter-Strike’s most respected level designers.
Just to note some things: it’s real.
Brute and catfood are working together on a new Tuscan and this will the OFICIAL version of the map after many years. With original creator approval.
Map is in a early stage, I had the permission to share this pic.twitter.com/88SOUTUsPa
— NorS2021 (@Nors3) September 23, 2020
The September 2020 announcement included a specific call for professional CSGO competitors to participate in testing sessions, strongly suggesting the remake could eventually enter the official competitive rotation. Social media statements indicate Brute maintains intellectual property rights to Tuscan, suggesting potential licensing discussions with Valve contingent on community reception to the redesign. These developments point toward potential official integration, though timing remains uncertain—whether accompanying the next CSGO operation, a seasonal map rotation update, or through alternative implementation pathways.
Back in November 2019, community influencer Don Haci first ignited speculation about a proper CSGO adaptation that would supersede the 2015 community port available through Steam Workshop. While neither catfood nor Brute provided formal confirmation previously, high-level requests for professional playtesting typically indicate substantial development progress.
Finding elite players willing to evaluate the map shouldn’t prove difficult given existing professional interest.

In 2016, MIBR star Gabriel “FalleN” Toledo publicly questioned why Tuscan never received official CSGO implementation, while other professional competitors rank it alongside Dust 2, frequently cited as the most recognizable FPS environment in gaming history.
Anyone know why tuscan was never considered or if it was ever in csgo? Map was great 10/10
— Gabriel Toledo (@FalleNCS) April 22, 2016
The public invitation for testers indicates that while visual elements may remain incomplete, the core layout and strategic angles have likely reached finalization. Given the original de_tuscan’s enduring popularity, players should anticipate minimal structural alterations between the classic version and the contemporary update until hands-on access becomes available. This expectation aligns with Brute’s most recent comments about Tuscan’s CSGO potential dating back to 2018.
Sent my reply below. Whenever Valve decides to show an interest on their end for this map I’m here. I’ve been here the whole time. Feel free to push this and maybe they’ll listen. The community deserves better. https://t.co/c3WP8ckj1H
— Colin Volrath (@BrutesMaps) March 3, 2018
For competitive players preparing for potential integration, understanding Tuscan’s unique flow is crucial. The map emphasizes controlled aggression through its tight corridors, requiring precise utility usage and coordinated team movement. Unlike more open competitive maps, Tuscan rewards methodical clearing and angle isolation.
Common strategic mistakes include overextending through mid-control areas without proper smoke coverage and failing to establish early round map control. Advanced players should focus on mastering the distinctive peek angles that made the original version so tactically engaging.
While development confirmation appears solid, the social media communications provide no specific launch window or estimated completion timeframe. WIN.gg attempted to verify the remake directly with Brute but received no response before publication deadline.
Players eager to experience Tuscan’s revival should monitor community servers for potential early test versions and follow both Brute and catfood on social platforms for official updates. The collaboration between these veteran designers suggests attention to both nostalgic elements and contemporary competitive standards.
For those unfamiliar with Tuscan’s legacy, the map typically requires 15-20 matches to fully grasp its unique rhythm and strategic nuances. The tight spaces demand exceptional crosshair placement and quick decision-making, creating a skill-testing environment that separates strategic thinkers from reactive players.
Action Checklist
- Follow @BrutesMaps and @catfood for development updates
- Review original Tuscan gameplay footage to understand core mechanics
- Practice tight-angle combat and close-quarters utility usage
- Monitor community servers for early test version availability
- Join Counter-Strike community discussions to provide feedback to developers
No reproduction without permission:Games Guides Website » New CSGO version of Tuscan appears one year after rumors The legendary de_tuscan map returns with original creators and potential competitive integration
