TL;DR
- Indie developer Frenzybahh recreated Valorant’s Haven in CS2 using Source 2 Engine
- The transformation shifts from Valorant’s vibrant style to CS2’s realistic aesthetics
- Map combines Haven’s triple-site layout with Ancient-inspired environmental elements
- Available for custom games via Steam Workshop despite unlikely official implementation
- Represents creative cross-pollination between competitive FPS map design philosophies
What happens when a talented modder bridges the gap between Valorant’s strategic layouts and Counter-Strike’s realistic visual language? The answer lies in this ambitious two-month project that brings Riot Games’ popular three-site map into Valve’s flagship shooter.
Frenzybahh, an independent map developer, undertook the challenge of translating Haven’s distinctive gameplay flow into CS2’s engine. This required not just technical skill but a deep understanding of how both games approach level design and player movement.
Most community recreations tend to preserve Valorant’s signature colorful aesthetic, but this version takes a radically different approach. By embracing CS2’s grittier visual identity, the creator has produced something that feels both familiar and entirely new.

The environmental storytelling undergoes a complete overhaul in this adaptation. Frenzybahh incorporates brick and cobblestone textures reminiscent of CS2’s Ancient map, creating a cohesive visual language that aligns with Valve’s design principles.
Where Valorant features bright, clearly defined sightlines, this version introduces the subtle visual noise and realistic foliage that characterize Counter-Strike’s tactical environments. The transformation extends to lighting, material textures, and atmospheric effects that fundamentally change how players read the space.
Long-time CS veterans immediately recognize the visual kinship with classic locations like Aztec from earlier series iterations. The muted grey color scheme and weathered surfaces create a tactical playground that prioritizes readability over stylistic flair.
This artistic direction represents more than just an aesthetic choice—it fundamentally alters how players approach engagements. The realistic elements force different decision-making processes compared to Valorant’s more clearly delineated combat zones.
The community response highlights an interesting divide in FPS preferences. Players accustomed to Valorant’s clean visual language must adapt to CS2’s more complex environmental cues, while Counter-Strike players discover new strategic possibilities in Haven’s unconventional three-site configuration.
What makes this project particularly noteworthy is how it demonstrates the universal language of good map design. Despite the radical visual transformation, the core gameplay loop remains intact—teams must still control multiple objectives while managing limited resources.
While official implementation remains unlikely due to licensing considerations, the Steam Workshop availability means players can experience this unique fusion firsthand. The download process is straightforward, requiring only a subscription to the workshop item before accessing it through CS2’s custom game options.
For those looking to master similar cross-game adaptations, our Complete Guide offers valuable insights into map design principles that transcend individual titles.
The project serves as a fascinating case study in how core gameplay mechanics can be preserved while completely overhauling visual presentation. It’s a testament to both games’ strong foundational design that such translation is possible at all.
Action Checklist
- Subscribe to Frenzybahh’s Haven recreation on Steam Workshop
- Organize custom 5v5 matches to test the layout with CS2 mechanics
- Compare sightlines and choke points between original and CS2 versions
- Analyze how CS2’s movement mechanics affect Haven’s rotation patterns
No reproduction without permission:Games Guides Website » Valorant map Haven is now playable in CS2 custom games Discover how a CS2 modder transformed Valorant's Haven into a realistic tactical masterpiece
