TL;DR
- Valorant TDM is a 5v5 mode with abilities enabled and team-focused mechanics
- Custom loadouts and weapon spawners provide strategic weapon progression throughout matches
- Healing and ultimate orbs create team-wide benefits requiring coordinated positioning
- Protected spawn rooms eliminate spawn camping with 15-second damage shields
- Matches play on custom maps with first-to-100-kills victory condition

Riot Games has officially launched Valorant Team Deathmatch, addressing long-standing community concerns about the traditional Deathmatch experience. This new 5v5 format, previously known by its development codename HURM, represents a significant evolution in Valorant’s practice and warm-up options.
The TDM mode introduces a structured team-based environment where two squads of five compete in fast-paced combat scenarios. Unlike standard DM where players face random spawns and individual objectives, TDM emphasizes coordinated team play with shared resources and strategic positioning.
What makes TDM particularly valuable for players is its ability to simulate real match conditions while providing immediate respawn action. This makes it ideal for practicing agent abilities, testing weapon combinations, and developing team coordination skills in a low-stakes environment.
Key innovations in TDM include:
- Custom loadout for each player
- Weapon spawner spots to upgrade guns
- Healing and ultimate orbs
- All abilities can be recharged.
- Spawn rooms

Valorant TDM revolutionizes weapon acquisition through a staged loadout system. At match start and between rounds, players can select their preferred weapon combinations from the Spawn Room interface. This system eliminates the frustration of random weapon assignments while maintaining balanced gameplay progression.
Each match progresses through multiple stages, with weapon lethality automatically upgrading as you advance. This creates natural power progression that rewards team performance and map control. A common mistake is sticking with familiar weapons rather than adapting to each stage’s optimal loadout.
Weapon spawners positioned throughout the maps offer temporary access to enhanced firearms. These spawner weapons vary per match and stage, encouraging players to explore different combat approaches. Advanced players should prioritize controlling spawner locations during stage transitions to gain immediate weapon advantages.
Critical strategy: Spawner weapons disappear when depleted, so use them aggressively rather than conservatively. Time estimates for mastering spawner locations range from 3-5 matches per map.
Besides this core system, TDM incorporates weapon spawners containing superior firearms available for temporary use. The specific weapons available at these spawn points can differ between matches, adding variety to combat encounters. These stage-specific weapons upgrade alongside the match progression, but careful ammo management is essential since exhausted spawner weapons cannot be carried forward.
Team support mechanics reach new heights with TDM’s orb system. Healing and recovery orbs generate area-of-effect zones that benefit all teammates within range. This design reinforces the team-centric nature of the mode and rewards coordinated positioning.
Healing orbs provide health and shield regeneration over a 6-second duration. Positioning near these orbs during team engagements can turn the tide of battle, making orb control a critical strategic element.
Ultimate orbs operate on a percentage-based charging system. Each orb collected contributes toward your ultimate ability meter. Securing kills also advances your ultimate percentage, creating multiple pathways to accessing your most powerful abilities.
Optimal orb strategy involves designating team members to secure orbs during lulls in combat. A common error is individual players hoarding orbs rather than allowing teammates in need to benefit from the effects.
Advanced players should time orb collections to coincide with team pushes or defensive stands. The 6-second healing duration makes timing crucial—activate orbs just before engaging enemies to maximize the buff duration during firefights.
TDM’s spawn system represents the most significant improvement over traditional Deathmatch. Each team receives protected spawn areas marked by Valorant’s distinctive blue barrier screens. These rooms provide 15 seconds of complete protection before the shield begins inflicting damage on remaining players.
This anti-camping mechanism prevents spawn trapping, a frequent complaint in standard DM modes. The spawn protection timer encourages aggressive play while punishing players who attempt to camp within their safe zone.
Map design plays a crucial role in spawn balance. The custom maps—Piazza, District, and Kasbah—feature carefully designed spawn locations that prevent immediate re-engagement while maintaining combat flow.
Strategic implication: Use the full 15-second protection period to assess the battle state, communicate with teammates, and plan your next move. Rushing out immediately wastes this strategic advantage.
Players previously struggled with unpredictable spawn placement in Deathmatch, making this enhancement a game-changing improvement for practice quality and enjoyment.
Beyond the core mechanics, mastering TDM requires understanding advanced tactics and avoiding common pitfalls. Ability management becomes crucial since all powers recharge over time after depletion, with varying cooldown periods per agent.
Victory conditions: The first team to reach 100 kills wins the match. If the timer expires before either team hits this threshold, the leading squad claims victory.
Common mistakes include neglecting weapon spawner control, poor orb timing, and inefficient ability usage. Optimization tip: Track ability cooldowns and coordinate ultimate usage with teammates for maximum impact.
TDM will debut on specialized maps including Piazza, District, and Kasbah with the launch of Valorant Episode 7.
Strategic recommendation: Designate roles within your team—orb collectors, spawner controllers, and front-line attackers. This role specialization dramatically improves team performance.
Positioning strategy: Control central map areas to access multiple orb spawn points and weapon spawners simultaneously. This map control approach typically yields 20-30% more ultimate charge per match.
Action Checklist
- Practice loadout selection for different stages in custom games
- Master orb timing by collecting healing orbs 2-3 seconds before engagements
- Learn weapon spawner locations on each map through exploration
- Coordinate with teammates to control central map areas and orb spawn points
- Practice using full spawn protection time to plan strategies
No reproduction without permission:Games Guides Website » Valorant has a new Deathmatch, here’s how it works Master Valorant's new 5v5 TDM mode with custom loadouts, team orbs, and improved spawn mechanics
