Riot developer proposes big ability changes for jungler Ivern

TL;DR

  • Ivern receives comprehensive kit overhaul after years of poor performance
  • Auto-attacks become permanently ranged, eliminating melee/ranged switching
  • Brushmaker loses passive, gains team damage amplification capability
  • Daisy transforms from controllable pet to autonomous area defender
  • Changes target preseason release with community feedback integration

Ivern champion artwork showing the Green Father in forest setting

Substantial gameplay modifications are being considered for Ivern following several challenging seasons where the tree-like champion has struggled to find his footing in the meta.

Since his debut in October 2016, Riot Games has faced ongoing difficulties properly tuning the Green Father’s power level. He presently maintains one of the most infrequent selection rates across all League champions and fails to demonstrate dominance in any designated position. Senior game designer Blake Smith utilized social media platforms to unveil a comprehensive set of proposed adjustments that would fundamentally transform Ivern’s ability kit.

The initial modification addresses Ivern’s basic attack mechanics. The champion would transition to having consistent ranged auto-attacks rather than his existing system that toggles between melee and ranged configurations based on positioning.

Ivern’s W ability “Brushmaker” requires corresponding adjustments due to the attack range alteration. Smith proposes eliminating Brushmaker’s existing passive effect and implementing a new functionality that provides allied champions with bonus damage that was previously exclusive to Ivern himself.

The most significant transformation involves Ivern’s ultimate ability “Daisy!” The stone golem would cease functioning as a directly controllable companion similar to Annie’s Tibbers. Instead, Daisy would be deployed to a predetermined location and engage enemies within that vicinity for her entire duration. She would automatically target the closest enemy champion, operating similarly to Overwatch’s B.O.B. autonomous unit. Importantly, Daisy retains her ability to leap toward new targets and obtain protective shielding when Ivern successfully connects with his Q ability “Rootcaller.”

The League of Legends player base exhibits divided opinions regarding Smith’s suggested modifications. Some community members believe removing Ivern’s capacity to alternate between melee and ranged combat eliminates a distinctive aspect of his gameplay identity. Greater apprehension surrounds the Daisy alterations, with certain players contending that losing direct control over the ultimate ability would essentially create an inferior iteration of Heimerdinger’s enhanced turret system.

Smith has recognized these community apprehensions but remains committed to advancing this redesigned approach for Daisy’s functionality.

“The fundamental design objective I’m pursuing is ‘Ivern no longer directly controls Daisy’… I strongly prefer Ivern exerting influence rather than exercising direct command,” Smith explained regarding the philosophical shift.

Smith has clarified that none of these proposed adjustments are confirmed for implementation, but participants should anticipate potential deployment during the upcoming preseason period if development progresses successfully.

Action Checklist

  • Practice last-hitting with permanent ranged attacks in custom games
  • Experiment with Brushmaker placement to maximize team damage amplification
  • Test Daisy summoning positions in various jungle scenarios
  • Coordinate Rootcaller usage with Daisy’s autonomous targeting patterns

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