TL;DR
- Chamber introduces custom weapons as abilities, including a sniper rifle ultimate
- His teleport anchors provide unique mobility compared to other Sentinels
- The agent focuses on gunplay enhancement rather than traditional utility
- Strategic positioning and anchor placement are crucial for maximum effectiveness
- Expected to excel in defensive scenarios and site lockdown situations

Riot Games has officially unveiled Agent 17, ending speculation about the mysterious “Deadeye” codename. The new combatant, named Chamber, represents a significant departure from traditional ability design by incorporating custom firearms directly into his kit.
The French Sentinel brings an unprecedented approach to tactical gameplay, wielding personalized weapons that challenge conventional ability economy systems. Unlike previous agents who rely on magical or technological powers, Chamber’s toolkit revolves around sophisticated weaponry.
Chamber Agent Reveal Trailer is LIVE! Click the link below to watch!https://t.co/oYR7A75xyN pic.twitter.com/HvKsD5ZIOt
— VALORANT (@VALORANT) October 29, 2021
Chamber’s elegant design reflects his affluent background, with lore suggesting his business card alone exceeds the value of most players’ entire inventory. This thematic consistency extends to his high-end arsenal, establishing him as Valorant’s premier weapons specialist.
What are Chamber’s Abilities?
(C) Trademark
Deploy an intelligent trap that continuously monitors for enemy presence within its detection radius. When hostile operatives enter the visible range, the device initiates a countdown sequence before generating terrain-disrupting energy fields. These persistent zones apply substantial movement impairment to any adversaries caught within the affected area.
(Q) Headhunter
Activate to equip a precision-engineered sidearm with exceptional stopping power. Utilize alternate fire mode to access enhanced targeting optics for improved accuracy at extended ranges. This ability fundamentally changes economic dynamics by providing reliable firepower without consuming primary weapon credits.
(E) Rendezvous
Establish two interconnected teleportation beacons that enable instantaneous relocation between predetermined positions. While maintaining ground contact or proximity to either anchor point, reactivate to teleport rapidly to the complementary beacon. The tactical flexibility of retrievable and repositionable anchors distinguishes Chamber from other mobile agents.
(X) Tour de Force
Execute this ultimate ability to manifest a customized sniper platform guaranteeing lethal results with any successful body shot. The automated reload mechanism immediately chambers another round following each elimination. Additionally, Tour de Force generates concussive fields that dramatically reduce enemy mobility within the impact vicinity.
While Chamber’s basic abilities share conceptual similarities with Yoru’s teleportation mechanics, his capacity to reclaim and reposition teleport anchors provides superior map control versatility. This redeployment capability enables adaptive defensive setups that can respond to evolving attack patterns throughout each round.
The integration of Tour de Force and Headhunter abilities demonstrates Riot’s continued emphasis on gunplay-centric design philosophy. This approach mirrors the developer’s previous introduction of Kay/O as a counter to ability-heavy compositions, though Chamber addresses this objective through alternative methodology. As a Sentinel, he carries specialized sidearm and sniper options that bypass conventional weapon acquisition systems.
From a meta perspective, Chamber likely won’t instigate the dramatic shifts witnessed with Kay/O or Astra’s introductions. However, his defensive utility appears exceptionally valuable for slowing enemy advances and securing bombsite control. The community’s reception remains uncertain given the mixed history with teleport-based agents, though the compelling sniper ultimate may generate significant player interest regardless.
Pro Tip: Position Rendezvous anchors to create crossfire opportunities while maintaining safe retreat paths. The redeployment feature allows you to adjust defensive setups between attack waves.
Common Mistake: Placing teleport anchors too close together negates their strategic value. Ensure sufficient distance to create meaningful positional advantages.
Chamber joins the Valorant agent roster on November 16 alongside the 3.10 update, potentially reshaping how teams approach site defense and economic management.
Action Checklist
- Practice Rendezvous anchor placements for optimal site control
- Master Headhunter accuracy for eco-round advantages
- Develop Trademark trap positioning for early warning systems
- Learn sniper positioning for Tour de Force effectiveness
- Study defensive setups using our Complete Guide
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