This B rush on Vertigo is pretty much unstoppable for CTs

TL;DR

  • Vertigo’s recent changes eliminated mid-window, making B executes timing-critical
  • Precision pop flash from vent wall blinds all stair defenders instantly
  • Two-smoke combination with coordinated entry ensures safe plant execution
  • Mid lurk prevents CT flanks through A ramp and connector routes
  • Strategic molotov placement denies default plant spots for round closure

Valve’s latest Vertigo overhaul has fundamentally transformed the competitive landscape, stripping away key tactical advantages that Terrorist players previously leveraged. The elimination of the mid window—once essential for late-round B site flanks—has been replaced by an elevated defensive platform that grants Counter-Terrorists unprecedented mid control. While this perch position remains vulnerable to molotovs, it creates a powerful defensive angle when combined with B site oversight from the third A defender. Additional cover enhancements around B stairs top further complicate traditional T-side approaches.

These architectural modifications have emboldened CT players to adopt more aggressive positioning, but smart Terrorist teams can exploit this overconfidence with well-timed executes. The most effective counter-strategy involves a coordinated B rush that neutralizes defenders peeking over stairs, turning their boldness into a tactical liability.

The cornerstone of this unstoppable B execute revolves around a meticulously calibrated pop flash. Begin by rounding the corner toward B site and aligning yourself against the specific wall section demonstrated in the accompanying visual reference. Adopt a crouched stance and position your crosshair precisely on the lower left corner of the ventilation unit, then execute a standard left-click throw. This flashbang delivery mechanism causes the grenade to carom off the vent surface, tracing a high-arcing trajectory over B stairs that detonates just as it becomes visible to defenders, eliminating any reaction time.

Common execution errors include standing upright during the throw (increasing exposure) or inaccurate crosshair placement (causing early detonation). Practice this lineup in offline mode until you achieve consistent blinding coverage of the entire stair area. The timing is so precise that any CT players watching the T-side entrance angle will experience complete vision denial, creating the essential opening for your team’s push.

Following the successful pop flash, your team faces a strategic decision: commit to an immediate full rush or incorporate two smoke grenades to guarantee bomb plant security. With two attackers providing covering fire, position two additional players against the back stairs wall as illustrated below. The forward stair player should target the circular marking on the I-beam directly ahead and execute a left-click smoke. Simultaneously, the second player aims at the upper right corner of the exposed beam structure and delivers a long-throw smoke grenade. This dual-smoke combination creates overlapping coverage zones that obscure defender sightlines.

Even accounting for smoke deployment and bloom time, Terrorist players can establish site presence and initiate planting procedures before the first CT completes rotation from A site. The synchronized entry timing is critical—hesitation allows defenders to reposition and challenge the execute.

Maintaining one attacker in mid provides dual strategic benefits that many teams overlook. Vertigo’s renovation also introduced modifications to T spawn floor architecture, creating a rapid flanking avenue down A ramp through the narrow choke point—previously a favored CT retake route for B site. A well-positioned mid lurker now effectively counters both A-to-B rotations through middle and CT spawn, while simultaneously monitoring the T spawn flank and connector counter-flank routes.

Advanced teams should designate their most positionally-aware player for this role, as it requires anticipating multiple enemy movement patterns. The mid player’s presence forces CTs to either commit additional resources to clear mid or accept delayed rotations, both scenarios benefiting the executing Terrorists.

Incorporating molotovs into your execution elevates the strategy from effective to nearly unstoppable. Barring exceptional individual play from the remaining B defender, Terrorists should secure the round with proper incendiary deployment. The current default bomb plant location remains vulnerable to molotov denial from nearly any site position. A middle-originating molly can represent either a desperation play or brilliant tactical read, while a stairs-originating molotov uses the identical lineup as the first smoke in the execute sequence.

The redesigned Vertigo demands accelerated T-side tempo. Previously, patiently exhausting CT utility before executing late-round B splits constituted standard procedure. However, the current iteration presents too many CT aggression vectors for attackers to effectively monitor. Rapid executes like this B rush ensure Terrorists establish site dominance and secure at least one elimination before the perch rotation arrives. Suddenly, the missing mid-window transforms from T-side liability to CT-side problem—without this shortcut, defenders face either extended middle-to-B stairs rotations or navigating the constricted CT spawn choke point to access B site.

The entire sequence initiates with one properly executed pop flash. Without neutralizing the CT holding the door angle, your push will stall immediately. Practice the component parts individually before integrating them into team executes.

Action Checklist

  • Practice pop flash lineup from vent wall in offline mode until consistent
  • Coordinate two-smoke combination with teammate using I-beam reference points
  • Designate mid lurker to counter CT flanks through A ramp and connector
  • Execute full sequence in scrim environment focusing on timing coordination

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