TL;DR
- Riot overhauled event rewards after Debonair criticism, implementing time-based points with reduced mission requirements
- Summoner’s Rift offers 6 points/min for wins, 4 for losses – same as ARAM and ARURF modes
- Mission thresholds cut by 30-40%, with early missions receiving even greater reductions
- Teamfight Tactics provides scaled rewards based on placement with lower overall payout rates
- Strategic gameplay and mode selection can significantly accelerate reward acquisition

Riot Games has implemented significant modifications to League of Legends event rewards following substantial community feedback regarding the Debonair event’s performance.
The transition from achievement-based metrics focused on games completed or victories to a duration-oriented points framework represents Riot’s third major adjustment to their reward distribution methodology. Initial changes intended to enhance player compensation unexpectedly resulted in slower token accumulation rates, necessitating this comprehensive system overhaul.
The points conversion mechanism initially introduced during the Debonair event will persist throughout the Lunar Revel celebration, which manifests differently across Teamfight Tactics and League of Legends platforms. Critical improvements include substantially lowered mission completion thresholds designed to better align with average player engagement patterns and gameplay frequency.
League of Legends reward distribution now provides six points per minute for victorious Summoner’s Rift matches, while defeated teams receive four points per minute. This identical rate structure applies to ARAM and ARURF game modes, both returning as featured components of the Lunar Revel festivities. Co-op versus AI matches yield minimal compensation at two points per minute for wins and one point for losses, implemented specifically to deter systematic exploitation of the reward framework.
Teamfight Tactics maintains its position as the less rewarding platform compared to League of Legends, employing placement-dependent scaling points per minute based on final ranking in each match. Comprehensive mission prerequisites have been reduced by 30-40% overall, with introductory missions benefiting from even more substantial requirement decreases.

Do players get more Lunar Revel rewards?
Contrasting with prior adjustments, this comprehensive restructuring of event reward distribution delivers exclusively positive outcomes for all participants engaging with the event. Community members will experience reduced gameplay requirements and diminished waiting periods to obtain Festival Firecrackers, exclusive emotes, and additional premium rewards throughout the 2022 Lunar Revel celebration.
For optimal reward accumulation, prioritize Summoner’s Rift matches where victory provides maximum point yield. ARAM and ARURF modes offer identical rates with typically shorter match durations, potentially increasing points per hour efficiency. Avoid Co-op vs. AI games entirely due to their severely limited reward structure designed specifically to prevent farming behavior.
Common strategic errors include focusing exclusively on victory without considering time efficiency, neglecting mission-specific objectives, and underestimating the value of consistent participation versus binge gameplay sessions. Advanced players should coordinate with teams to ensure consistent performance across multiple matches rather than pursuing isolated high-reward games.
Action Checklist
- Prioritize Summoner’s Rift matches for maximum point yield (6/min win, 4/min loss)
- Complete early missions first to benefit from greater requirement reductions
- Track mission progress daily to maintain consistent reward accumulation
- Balance gameplay between League and TFT based on personal performance efficiency
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