Warzone Season 3 update patch notes

Warzone Season 3 brings back Verdansk with classic weapons, movement changes, and quality-of-life improvements

Warzone Season 3 Launch Details

Warzone Season 3 represents a monumental update that marks the highly anticipated return of the beloved Verdansk map, bringing back the classic battle royale experience players have been requesting.

The new season delivers extensive content including Verdansk’s comeback, fan-favorite weapons, and numerous quality-of-life enhancements that address community feedback.

Season 3 stands as one of the most substantial Call of Duty updates in recent memory. The development team used Season 2’s lighter content schedule to focus on technical improvements and bug resolutions, setting the stage for this massive seasonal release.

While Black Ops 6 Zombies receives a brand-new map experience, battle royale enthusiasts finally get to revisit the iconic Verdansk battleground with numerous enhancements.

Warzone Season 3 goes live on Thursday, April 3, 2025, at 9 AM PT / 12 PM ET / 5 PM BST across all supported platforms.

On April 2 at 9 AM PT, Black Ops 6 Season 3 becomes available with fresh multiplayer and Zombies content, Battle Pass rewards, and additional features. Warzone services will be temporarily offline until the Season 3 launch on April 3 at 9 AM PT.

Game Modes and Player Counts

  • Standard battle royale (150 players) – Returns to the original player count for intense large-scale combat
  • Battle Royale Classic (148 players): Perfect for warming up sessions or players seeking a less intense Battle Royale experience. This mode follows standard BR rules with up to 27 human opponents, while the majority of opposition consists of AI-controlled bots with varying skill levels to help build confidence and practice mechanics.
  • Plunder Quads (100 players) – Team-based money collection mode returns with four-player squads
  • Warzone Bootcamp (44 players) – Training-focused mode ideal for newcomers learning core mechanics
  • Resurgence (44 players) – Fast-paced mode with respawn mechanics on smaller maps
  • Classic Weapons and Attachments

    Call of Duty has officially confirmed the return of Kilo 141 and CR-56 AMAX Assault Rifles, Kali Sticks melee weapons, and the HDR Sniper Rifle as part of Season 3’s weapon roster.

    For players wondering about unlocking the Kilo 141 without purchase, comprehensive guides will be available at launch.

    The Grau 5.56, among the most popular firearms from the original Warzone era, makes its comeback as a Firing Mod Conversion Kit for the Swat 5.56 platform.

    Despite being implemented as a Conversion Kit rather than a standalone weapon, Raven Software game director Pete Acitipis assured the community, “Don’t underestimate this implementation. The Conversion Kit format doesn’t diminish the weapon’s capabilities in any way. The Grau has truly returned to Warzone.”

    Players can expect the Grau to maintain its legendary accuracy and include the distinctive iron sights that made it so popular during the 2020 meta.

  • MonolithicSuppressor
    • Monolithic Core delivers exceptional sound suppression combined with extended damage range. The moderate weight addition impacts mobility slightly. This attachment remains ideal for maximizing effective range on expansive maps like Verdansk while maintaining stealth advantages.
    • Available through Battle Pass Page 7 as a reward
  • Verdansk Map Updates

    The Season 3 roadmap outlines numerous environmental enhancements and adjustments to Verdansk’s layout and visual presentation.

  • Tree placement has been reconfigured with new positioning that differs from the original map layout
  • Non-drivable parked vehicles now appear as burned-out wreckage, creating clear visual distinction between destructible props and functional vehicles like the Cargo Truck and LTV
  • Swimming mechanics debut as a major new feature, expanding the southern combat zone into the Kastovian Sea with accessible coastline areas. While swimming isn’t essential for core gameplay, it provides new tactical options
  • Challenging steep and rocky terrain sections have been modified to improve climbing and navigation, with more defined “goat trails” for better route identification
  • Telephone and power poles have been reduced in height at specific locations to facilitate smoother parachute deployments and landings
  • Additional traversal improvements include new access routes to rooftops that previously required parachute deployment, featuring strategically placed ladders
  • Door mechanics now allow barging through entrances, typically feature double-hinged designs for bidirectional opening, and can be destroyed or closed through gunfire or explosives
  • Ascenders, originally introduced in Modern Warfare 2019 Season 5, have been pre-installed on multiple structures for future implementation. These feature updated “L” shaped designs with improved zip-line to rooftop transition speeds. Initially available in Plunder mode, they’ll be added to Battle Royale later in Season 3
  • Exterior lighting, draw distances, visibility conditions, and atmospheric haze have all been optimized for improved visual clarity and reduced glare
  • Interior lighting has been adjusted to enhance enemy visibility and reduce the visual advantage of dark corner camping, specifically addressing concerns about Roze skin concealment
  • Detailed environmental art passes have enhanced areas like Fire Stations and riverbanks with additional scenery elements and new wreckage assets for improved cover options
  • The HUD compass font displaying location names has been updated to match the current interface design standards
  • User interface elements have been streamlined throughout the game experience
  • Gameplay Systems Overhaul

    Season 3 restores the original 150-player count from the classic Warzone era and brings back the familiar in-game announcer voice.

    During initial deployment from the aircraft, players can toggle between free fall and parachute deployment. While in free fall, the 9mm PM pistol becomes available for aerial combat, reviving the 2020-era mechanics.

    Verdansk’s return accompanies comprehensive quality-of-life updates that largely reverse many Warzone 2.0 system changes.

  • Infil & Backup Pistol
    • The 9mm PM replaces the GS45 as the default spawning sidearm for all players
  • Late-Game Redeploy
    • Final circle redeployments now position players closer to ground level, minimizing extended hover time during end-game positioning. This system returns after being disabled since Black Ops 6’s launch
  • Player Respawn Angles Quality of Life
    • Respawn camera now angles approximately 30 degrees downward rather than horizontal, providing better visibility of potential landing zones
    • This adjustment matches natural player behavior when surveying landing options from altitude
  • Unsuppressed Red Dot Distance
    • Uns suppressed weapon red dot visibility range has been reduced in Resurgence modes to better suit smaller map sizes:
      • Rebirth Island range decreased to 112.5 meters from previous 250 meters
  • Floating Loot
    • Ground loot items now hover above surfaces again, restoring better visibility and interaction clarity
  • Ground Loot Refresh
    • Common through Epic rarity weapons now feature randomized attachments that complement each weapon’s inherent strengths
    • Legendary weapons include predetermined builds designed for specific combat roles, with random selection between matches
    • These changes preserve the excitement of random loot discovery while ensuring more consistent weapon performance
  • High Value Loot Zones
    • High Value Loot Zones maintain consistent locations each match, allowing reliable identification of Hospital, Military Base, and Superstore as premium loot areas with enhanced ground loot and increased Supply Box density
    • Additional HVLZ enhancements are planned for future seasonal updates
  • Movement and Combat Adjustments

  • Movement Speed
    • Crouch Movement Speed reduced by 10%
    • Crouch-to-Stand Speed increased by 15%
    • Crouch-to-Stand Speed While ADS increased by 39%
    • Prone Movement Speed reduced by 5%
    • Sprint Movement Speed reduced by 4.9%
    • Directional Sprint Animation Blend Speeds increased for improved fluidity
  • Jump Cooldown 
    • Jump cooldown duration decreased by 40% for more responsive repeated jumping
  • Omni-sprint Side & Back Speed Scaling 
    • Reduced by 8.5% to create better strafing movement balance
  • Slide Friction
    • Increased by 4% to reduce excessively slippery engagement situations
  • Equipment and Contracts Refresh

    Season 3 overhauls the equipment selection to mirror the original Warzone launch inventory.

  • Field Upgrades: Munitions Box, Heartbeat Sensor, Deployable Cover, P.D.S. (Decontamination Station), Trophy System, Loadout Drop Marker (Grenade and Crate), Armor Box, Recon Drone.
  • Killstreaks: UAV, Advanced UAV, Precision Airstrike, Cluster Strike, Bunker Buster.
  • Equipment: Flash Bang, Smoke Grenade, Concussion Grenade, Decoy Grenade, Snapshot Grenade, Stim, Frag Grenade, Semtex Grenade, C4, Spring Mine, Molotov, Throwing Knife.
  • Thermite grenades return as available lethal equipment at Season 3 launch.

    Contracts return to their original Season 3 configurations with classic mechanics and balancing.

  • Bounty: Track and eliminate a designated enemy squad member using approximate location data on your Tac Map. Successfully defeating the target before other teams rewards cash and triggers a UAV ping at the elimination site.
  • Most Wanted: Become the hunted by activating this contract, marking your squad with a visible crown icon for all enemies. Survive the countdown timer while eliminating opponents and opening supply caches reduces the required survival time. Successful completion revives eliminated teammates and provides substantial cash rewards.
  • Scavenger: Locate three special Supply Crates marked on your Tac Map. Each crate becomes visible after collecting the previous one. Final crate guarantees an armor satchel alongside rare loot opportunities and direct cash payment.
  • Recon: Find and activate the flagged tablet to reveal objective markers. Your squad must remain within the designated comms station radius to upload data—more squad members accelerate the process. Completion provides loot, cash, and previews of upcoming safe zones. Be aware that capture progress triggers visible flares that may attract enemy attention.
  • Supply Run: Activate the timed contract tablet to mark a specific Buy Station destination. Reach it within the time limit for cash rewards and Fire sale pricing on most items, including free Self-Revive Kits and teammate redeployments. Loadout Drop Markers remain full price. Only one discounted or free item can be purchased before normal pricing resumes.
  • Contract Multipliers return, providing additional bonus cash for completing multiple contracts. Every contract across Verdansk receives a 30% cash payout bonus additive increase, capped after the fifth contract completion.

    Audio and Visual Improvements

  • Occlusion & Reverb
    • Transitioned from legacy ray-casted occlusion to Microsoft Triton acoustics middleware, delivering realistic audio occlusion, obstruction, and reverberation effects
    • Enhanced sound behavior around corners and various surfaces
    • Custom-tuned audio data specifically optimized for Call of Duty: Warzone environments
  • Sound Modifiers
    • Implemented new procedural audio technology (developed by Treyarch) that dynamically adjusts sounds based on gameplay factors including entity speed, angle, and elevation
  • Footsteps & Ladders
    • Unique audio tuning for Call of Duty: Warzone footsteps separate from premium title implementations
    • Friendly teammate footsteps volume reduced when positioned behind the player
    • Footstep loudness dynamically scales with movement speed
    • Footstep pitch variations based on player elevation differences
    • Ladder sounds amplified and adjusted according to climbing speed
    • Enhanced audio cues for jumping, landing, and distinctive overhead footsteps clearly indicating players above
  • Cloth/Gear & Mantling
    • Cloth and Gear sounds receive distinctive tuning separate from premium titles
    • Increased clarity and volume for mantling and melee sounds with friendly/enemy differentiation
    • Enhanced mantling audio resembling footsteps for improved situational awareness
  • Loot Supply Boxes
    • Audio pitch dynamically adjusts based on vertical elevation differences for clearer positional feedback
  • Technical Updates and Bug Fixes

  • Resolved issue causing Death Recap Widget to register bleed damage during last stand state
  • Fixed Bomb Squad incorrectly permitting fuse resets—functionality exclusive to Reflexes perk
  • Addressed player elimination bug when mantling onto care packages
  • Fixed elimination issue when interacting with Most Wanted reward crates
  • Resolved UI error preventing new loadout creation
  • Fixed Development Error when accessing Armor Challenge menu
  • Addressed Development Error when exiting private matches
  • Corrected Corvus Masterkey Underbarrel occasionally causing instant eliminations at any distance
  • Fixed Quartermaster Suppressor unlock progression issue
  • Resolved equipment duplication bug upon redeployment
  • Addressed player teleportation issue when using ascenders in pre-game lobbies
  • Fixed incorrect display of complete ATVI IDs
  • Resolved control loss following Jailbreak revivals
  • Fixed gas mask overlay misalignment with screen boundaries
  • Addressed Gulag lethal and tactical restocking issue from ammo caches or munitions boxes
  • Fixed infinite Biometrics Keycard submission exploit
  • Resolved control loss when interacting with loadouts after Gulag redeployment
  • Fixed incorrect cash display for spectating players
  • Addressed field upgrade deployment ability loss after loadout usage
  • Clarified MW2 and MW3 camo description weapon-level requirements
  • Fixed weapon fire delay after parachute cutting without re-pressing fire input
  • Resolved obituary message overlap with squad widget in HUD
  • Fixed incorrect elimination credit assignment to uninvolved players
  • Addressed contract icon elevation information display issues
  • Fixed Bunker Buster gas damage bypassing gas masks when equipped within gas
  • Corrected numerous legacy weapon descriptions and statistical information
  • Fixed MW2 and MW3 weapon appearance issues in loot feed displays
  • While awaiting additional Season 3 details, players can explore current meta weapon recommendations and potentially game-changing Perk additions that developers should consider implementing.

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