Valorant players complain about grind in weekly missions

TL;DR

  • Valorant’s Act II battle pass introduces weekly missions requiring 50 ultimate uses, creating excessive grind
  • Players report needing 5-7 hours minimum to complete the ultimate mission alone
  • Agent selection dramatically impacts difficulty – Sage and Cypher have much slower ultimate charge rates
  • Community suggests reducing requirement to 25 ultimates or increasing rewards proportionally
  • Current system encourages wasteful ultimate usage rather than strategic gameplay

Valorant’s Act II expansion delivers an extensive new battle pass packed with cosmetic enhancements, weapon skins, animated sprays, and exclusive player card designs. This content refresh provides substantial new unlockables for dedicated players.

The progression system in Riot’s tactical shooter incorporates both daily and weekly challenges to help players advance through the battle pass tiers. These objectives display prominently on the main interface’s left panel, with daily tasks refreshing every 24 hours. Each mission awards specific experience point values based on accomplishment criteria. Example challenges include eliminating opponents with their own firearms, acquiring specified weapon quantities, securing round-opening kills, defusing Spikes, achieving headshot totals, or completing match quotas.

Most daily objectives can be accomplished within one gaming session. However, weekly missions operate fundamentally differently—they don’t automatically reset. Players receive replacement assignments only after finishing current ones. This structural difference significantly extends completion timelines, generating frustration about the disproportionate time investment required.

Many players fail to recognize that weekly missions are designed for consistent play across multiple days rather than single-session completion. Understanding this design philosophy helps manage expectations and approach these challenges more strategically.

Valorant ultimate mission

Valorant players complain about battle pass weekly missions

A vocal Valorant enthusiast recently expressed concerns through social platforms about specific weekly challenge requirements, particularly one demanding 50 ultimate ability activations. They revealed that after finishing their other two weekly objectives, they’d only managed 17 ultimate uses.

“While I could theoretically achieve this by repeatedly playing Spike Rush matches, especially with agents possessing six-point ultimates, players shouldn’t need to farm specific modes to complete weekly challenges when other missions require reasonable gameplay amounts,” the player elaborated.

Their proposed solution involved reducing the threshold from 50 to 25 activations. Alternatively, they suggested Riot Games could maintain the current requirement while boosting reward values, since “even exceptional performances yielding five ultimates per unrated match” would still demand ten games minimum. This translates to approximately five to seven hours of dedicated playtime at absolute minimum.

The discussion gained significant traction within Reddit’s Valorant community as numerous players echoed these sentiments. Participants highlighted the stark difficulty disparity between the ultimate mission and other weekly tasks. One competitive player noted averaging three to five ultimates per ranked match, meaning daily competitive play throughout the week would only achieve half the requirement maximum.

Another community member observed that the 50-ultimate objective encourages inefficient ability usage purely for mission completion. They argued missions should reward tactical decision-making rather than promoting frequent, often wasteful ultimate deployments.

Mission difficulty escalates considerably based on agent specialization. Characters like Sage and Cypher feature substantially longer ultimate charge times and more demanding activation conditions compared to other roster members.

Some players theorized Riot intentionally designed challenging missions to incentivize direct cosmetic purchases instead of battle pass grinding. This approach has proven counterproductive, one commenter noted, as many community members experience burnout and diminishing engagement partly due to weekly mission demands.

For players determined to complete these challenging weekly missions, several optimization strategies can reduce the time investment. First, agent selection dramatically impacts ultimate charge rates—Jett, Phoenix, and Reyna typically generate ultimates faster than defensive specialists.

Spike Rush offers the most efficient completion method, providing ultimate orbs that accelerate charge progression. Playing with friends in coordinated stacks can also help secure ultimate orbs more consistently.

Avoid the common mistake of wasting ultimates immediately upon availability. Instead, time deployments for maximum impact while still working toward your 50-use goal. Remember that assists with ultimate abilities often count toward progression, expanding your strategic options beyond direct kills.

Time management proves crucial—spreading your gameplay across multiple shorter sessions typically yields better results than marathon gaming attempts. Consider tracking your ultimate usage per match to better estimate remaining time commitment.

Action Checklist

  • Select agents with faster ultimate charge rates (Jett, Phoenix, Reyna)
  • Prioritize Spike Rush matches for ultimate orb availability
  • Coordinate with teammates to secure ultimate orbs consistently
  • Track ultimate usage per session to monitor progress efficiently
  • Time ultimate deployments strategically rather than using immediately
  • Spread gameplay across multiple days rather than attempting marathon sessions

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