TL;DR
- Deathmatch now features 14 players instead of 10 with increased kill requirements
- Radar pings are disabled except for initial spawn, reducing spawn camping
- Automatic weapon reload on kills improves combat flow and uptime
- Icebox map introduces ziplines but won’t hit ranked until October 27
- Competitive matchmaking tightened and server selection now available

Valorant’s latest 1.10 update delivers substantial modifications across multiple game aspects, featuring the debut of Icebox as a new battleground, significant competitive system refinements, and an unexpected complete rework of the Deathmatch experience that addresses long-standing community feedback.
This comprehensive patch introduces gameplay adjustments that fundamentally alter how players approach warm-up sessions and competitive matches, with particular emphasis on improving the pacing and fairness of Deathmatch encounters that previously suffered from predictability and spawn exploitation.
The Act 3 content drop brings Icebox into rotation, a highly anticipated frozen shipping facility environment that incorporates vertical zipline transportation systems enabling rapid map traversal and elevated sightline opportunities for tactical advantage.
Strategic note: The zipline mechanics create both offensive positioning options and defensive vulnerabilities, as players become audible targets while traversing. Icebox remains excluded from ranked matchmaking until October 27th, though Unrated queue participants will encounter this map with increased frequency to facilitate player familiarity before competitive implementation.
Ranked competitors will now receive their Act 2 achievement badges while simultaneously beginning progression toward Act 3 ranked distinctions. A new server preference selection feature allows players to prioritize specific regional servers for improved connection quality.
Party rank differential restrictions have been tightened to a maximum three-tier separation, and developers have implemented more stringent matchmaking parameters designed to minimize skill gaps between opposing teams in competitive queues. This addresses one of the most frequent complaints about unbalanced match outcomes.
Valorant Deathmatch Mode Sees Big Changes
The most impactful and unexpected modification targets Deathmatch gameplay, completely overhauling two major pain points: abbreviated match durations and persistent radar reveals that compromised tactical positioning. Both systems have undergone fundamental redesigns in this update.
Constant radar pings have been eliminated entirely except for a single location reveal upon initial spawn, dramatically reducing spawn targeting and allowing players to establish map presence without immediate enemy engagement.
Participant capacity has escalated from 10 to 14 combatants, consequently raising victory requirements from 30 eliminations to 40. Matches will now also conclude after nine minutes elapse, and all participants receive 900 experience points upon completion regardless of placement.
A revolutionary combat alteration automatically replenishes weapon ammunition to full capacity following each elimination, with the exception of Ares and Odin machine guns which receive only 30 rounds. This fundamental change dramatically increases weapon operational time and ensures players maintain combat readiness between engagements.
Pro tip: This reload mechanic fundamentally changes weapon selection strategy, making high-capacity weapons like the Phantom and Vandal more viable for consecutive multi-kill opportunities while balancing the Ares and Odin’s sustained fire capabilities.
Common mistake: Players often overlook that the automatic reload occurs only after the kill confirmation, meaning you remain vulnerable during the actual elimination process. Always maintain cover during firefights despite the new reload benefit.
Advanced players should adapt their positioning to account for the increased player density. The 40% more participants creates more frequent engagements but also more unpredictable angles. Recommended approach: Control central map areas with rotating cover rather than camping peripheral spawn zones.
Optimization strategy: With radar pings eliminated, audio cues become critically important. Use headphones to detect approaching enemies and pre-aim common engagement corridors.
Time management: The nine-minute timer creates urgency. Aggressive players should push for early kills while tactical players should focus on survival to maximize the time-based experience gain.
The update also incorporates numerous bug resolutions, quality-of-life enhancements, and expanded spectator slots for custom matches, providing content creators and tournament organizers with improved broadcasting capabilities.
Action Checklist
- Test Icebox zipline mechanics in Unrated to understand sightlines and audio cues
- Practice Deathmatch with focus on audio awareness instead of radar dependency
- Experiment with weapon selections leveraging the new reload mechanics
- Configure server preferences in settings for optimal connection performance
- Review competitive badge progression and plan ranked play sessions accordingly
No reproduction without permission:Games Guides Website » Valorant patch notes reveal surprise deathmatch overhaul Valorant's 1.10 patch transforms Deathmatch with radar changes, player count increases, and weapon reload mechanics
