TL;DR
- Neon’s slide ability reduced to single use per activation with significant accuracy penalties
- Ping system now properly respects smoke boundaries, eliminating vision exploitation
- Sliding accuracy mechanics reworked to match crouched movement penalties
- High-level Neon playstyle requires complete tactical re-evaluation
- Team coordination must adapt to new ping limitations for smoke utility

Valorant’s upcoming 9.11 update delivers two transformative adjustments that will significantly impact competitive gameplay dynamics and agent selection meta.
In competitive gaming ecosystems featuring distinct character archetypes with specialized capabilities, developers constantly navigate the challenge of dominant picks emerging. This balancing act spans multiple genres including tactical shooters, fighting games, and hero-based titles, where maintaining roster viability demands continuous refinement.
Riot Games has identified Neon as the premier duelist choice for several competitive seasons. Her unparalleled mobility toolkit, combined with enhanced weapon performance during ability usage, created an imbalance requiring immediate attention. The forthcoming changes aim to recalibrate her power level to align with other agents.
Neon Nerfs: Sliding Mechanics Overhaul
Neon’s Slide ability receives substantial limitations, restricting usage to a single slide per activation while implementing severe accuracy penalties during movement.
Competitive highlight reels frequently showcase Neon players executing multiple slides while maintaining pinpoint accuracy, creating frustrating engagement scenarios for opponents. While her fundamental one-tap potential remains intact, the elimination of consecutive slide chains and aerial accuracy will dramatically alter her engagement patterns.
The accuracy modification represents perhaps the most significant change. Previously, Neon maintained full firing precision while sliding, whether employing spray patterns or precise aiming. Following patch 9.11 implementation, her sliding accuracy will mirror standard crouched movement penalties. This preserves some accuracy advantage over running fire but eliminates the previous laser-like consistency high-level players exploited during slides.
Ping System: Smoke Exploit Elimination
Valorant patch 9.11 eliminates the ability to abuse ping spamming mechanics to bypass smoke utility.
Players have exploited a technical loophole allowing pings to penetrate smoke cover, effectively revealing enemy positions through obstruction. For instance, when targeting Jett’s smoke clouds, if a player’s crosshair aligned with an opponent behind the visual barrier, the ping would register as if direct line-of-sight existed.
The updated system ensures pings terminate at smoke boundaries, maintaining their utility for teammate communication while removing the exploitative vision component. This change reinforces the intended function of smoke utility as true visual obstruction rather than penetrable cover.
While the complete patch notes remain undisclosed, players should anticipate standard update components including performance optimization, weapon balancing adjustments, character tweaks, and new cosmetic offerings.
Action Checklist
- Practice new Neon slide timing with single-use limitation
- Develop alternative duelist strategies for maps where Neon was previously dominant
- Coordinate with teammates on new ping communication protocols around smokes
No reproduction without permission:Games Guides Website » Valorant patch 9.11’s Neon and ping nerfs confirmed Valorant patch 9.11 introduces crucial Neon nerfs and ping system fixes to restore competitive balance
