This triple boost on Nuke could change your next game

TL;DR

  • The triple boost provides unique sightlines into Heaven and rafters that are nearly impossible for CTs to spot
  • Setup requires precise positioning on the yellow railing with careful player stacking sequence
  • Multiple weapon options available including AWP, Scout, and AK-47 for different scenarios
  • Perfect coordination timing is critical – practice grenade throws and position transitions
  • Combine with hut pushes and site executes for maximum strategic impact

Double Poney’s innovative three-player elevation tactic earned them a Top 8 finish at Flashpoint Season 3’s $50,000 prize pool.

Player stacking represents one of Counter-Strike’s most distinctive tactical elements. This coordinated positioning method has sparked debate – some consider it an unintended exploit while others view it as legitimate high-level strategy. Assembling three teammates for synchronized elevation presents coordination challenges, but the tactical payoff can dramatically shift round outcomes. Witness Double Poney’s effective deployment of this rare triple-stack maneuver against Anonymo during overtime at Flashpoint Season 3.

Nathan “NBK-” Schmitt established the foundation position on roof near terrorist spawn. Thomas “Djoko” Pavoni and Aurélien “afro” Drapier ascended onto his shoulders, meticulously adjusting their character positioning to elevate afro to the pyramid’s apex. Although their initial explosive coordination missed the mark, the elevated formation created an unconventional sightline into the Heaven area.

This pivotal moment represented DBL Poney’s tournament survival scenario. Facing elimination against Anonymo, they needed unexpected tactical surprises. Fortunately, their triple-stack execution secured an early elimination of Janusz “Snax” Pogorzelski. After converting their numerical advantage into B site control, Alexandre “bodyy” Pianaro’s spray patterns preserved their competitive journey.

Double Poney’s three-player elevation on Nuke delivers straightforward execution while unlocking multiple strategic possibilities.

As executed by afro and Djoko, two elevated players can coordinate high-explosive grenades to clear A site’s central area. Target the ventilation shaft’s center point, synchronize your three-count timing, and release with primary fire. Defending players struggle immensely to detect this elevated position. Consider pairing this approach with synchronized hut entries to disorient opponents.

Following the grenade deployment, the trio can reconfigure into vertical alignment for unconventional Heaven visibility. The apex player identifies CTs ascending ladders, creating straightforward elimination opportunities with sniper rifles. This technique also provides substantial rafter reconnaissance capability. Maintain careful balance to prevent accidental descent from your teammates.

Initiate the elevation sequence by positioning your foundation player on roof’s yellow safety rail. Subsequently, have your second player ascend onto his shoulders and carefully shift leftward to maximum extension. Failed attempts won’t cause falling damage, but rapid execution remains crucial for all elevation tactics. Your final participant should join the elevated position alongside the second player. This configuration enables the HE stack arrangement, though incendiary devices and obscuring smokes also prove valuable.

To achieve the sniper sightline that eliminated Snax, instruct your third player to ascend onto the elevated player’s shoulders creating vertical alignment. This establishes a congested and seldom-employed viewing angle through the roof ventilation. While bolt-action sniper rifles work optimally here, the Scout or Kalashnikov platform can accomplish the task. Optical magnification significantly enhances target identification capability.

The triple boost’s strategic versatility extends beyond the initial setup. Understanding when and how to deploy this tactic separates competent teams from exceptional ones.

For grenade coordination, practice the counting rhythm with your team – a half-second miscount can waste both grenades. The ideal throw arc lands explosives just beyond the vent opening, maximizing splash damage across site. Advanced teams can coordinate this with smoke placements to obscure CT vision during the transition.

The totem pole configuration offers multiple engagement options beyond the obvious ladder control. The elevated player can spot rotations from secret, monitor rafters for hidden opponents, and call site executes based on enemy positioning.

Weapon selection depends on your team’s economic situation and strategic goals. The AWP provides one-shot elimination potential but costs $4750. The Scout offers economical scoped visibility at $1700, while the AK-47 delivers reliable stopping power without scope limitations.

Consider the sightline advantages: you gain visibility into upper Heaven, rafters cross-section, and ladder approach angles simultaneously.

Mastering the triple boost requires understanding common pitfalls and advanced optimization techniques.

Timing represents the most frequent failure point. The entire sequence – from initial positioning to grenade throws – should consume no more than 10-15 seconds to maintain round tempo.

Coordination essentials: use clear callouts (‘jumping now’, ‘moving left’, ‘grenade ready’) and establish visual reference points on the map for consistent positioning.

Common mistakes include: rushing the setup under pressure, improper foundation positioning, and inadequate communication during transitions.

Advanced variations include using the position for post-plant scenarios, combining with support class abilities in other tactical shooters, or adapting the concept for different map elevations.

For teams looking to expand their strategic toolkit, this boost serves as excellent foundation for more complex advanced maneuvers across multiple game titles.

Action Checklist

  • Position foundation player precisely on yellow railing above roof
  • Have second player jump and shift fully left on shoulders
  • Coordinate HE grenade throws with 3-count timing
  • Transition to totem pole for Heaven sightlines
  • Practice weapon transitions between grenade throws and sniper positioning

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