The First Descendant 1.1.3 patch notes buffs latest ultimate character with two new weapon modules

Complete guide to The First Descendant 1.1.3 hotfix with character buffs, new modules, and quality of life improvements

Patch Overview and Major Changes

The First Descendant’s latest 1.1.3 hotfix delivers substantial gameplay adjustments that fundamentally reshape the Season 1 experience. This update serves as a crucial preparation phase for the upcoming Ultimate Freyna storyline while addressing several community-requested quality of life improvements.

Season 1 previously introduced two fresh playable characters, additional weapon options, and integrated the Ultimate Freyna narrative into the official roadmap. These additions have significantly altered the competitive landscape, causing notable shifts in Descendant tier rankings and optimal team compositions.

Nexon’s newest patch focuses on enhancing three existing Descendants—Freyna, Kyle, and Esiemo—with comprehensive skill buffs that improve their viability in endgame content. The update also introduces two innovative weapon modules and finally implements the long-awaited Public Operations functionality for Invasion missions, enabling more dynamic cooperative gameplay.

For players wondering how these changes affect their current builds: Freyna mains will need to adapt to completely reworked status effect mechanics, while Kyle and Esiemo users can expect more reliable performance in high-level content. The meta is likely to shift toward more aggressive shield-based builds with the introduction of the new modules.

Gameplay and Mission Improvements

  • You can now start Public Operations in the Invasion.
    • The number of monsters increases depending on the number of participants.
    • Order of Truth – Interacting with a drone now makes other drones despawn.
  • The number of monsters increases depending on the number of participants.
  • Order of Truth – Interacting with a drone now makes other drones despawn.
  • Fortress – Fallen Ark Void Fragment has been changed.
    • Expanded the terrain.
    • Additional snipers has been placed for the second round.
  • Expanded the terrain.
  • Additional snipers has been placed for the second round.
  • Traps in certain dungeons have been modified or deleted.
    • Sterile Land – Unknown Laboratory (Hard)
    • Agna Desert – Caligo Ossuary (Normal, Hard), The Asylum (Normal, Hard)
    • White-night Gulch – Bio-Lab (Normal, Hard)
    • Hagios – The Haven (Normal, Hard), Old Mystery (Normal, Hard)
  • Sterile Land – Unknown Laboratory (Hard)
  • Agna Desert – Caligo Ossuary (Normal, Hard), The Asylum (Normal, Hard)
  • White-night Gulch – Bio-Lab (Normal, Hard)
  • Hagios – The Haven (Normal, Hard), Old Mystery (Normal, Hard)
  • The amount of HP orbs and ammo dropped by scout monsters roaming the field, has increased.
  • Yujin’s ‘Hyperreactive Healing Ground’ skill now heals HP after granting Purification, rather than before.
  • The Public Operations addition represents a major quality of life improvement for group players. The scaling enemy mechanics ensure that bringing additional teammates doesn’t trivialize content, while the drone despawning fix in Order of Truth eliminates frustrating moments where multiple drones would interfere with objective completion.

    Strategic tip: For optimal resource farming, focus on areas with increased scout monster spawns since the enhanced HP orb and ammo drops significantly improve sustainability during extended farming sessions. The terrain expansions in Fortress maps provide more tactical positioning options against the additional sniper placements.

    Character Skill Overhauls

    Improved certain skills of Freyna, Kyle, and Esiemo.

  • Room 0 Trauma
    • Fixed an issue where the “Room 0 Trauma” was set as “Poison”, making it impossible to deal damage to the Toxic Colossus.
  • Fixed an issue where the “Room 0 Trauma” was set as “Poison”, making it impossible to deal damage to the Toxic Colossus.
  • Contagion Links
    • The effects of ‘Contagion Links’ have been changed as follows:
      • Killing an enemy inflicted with ‘Room 0 Trauma’ has chances to spawn a ‘Toxic Puddle’ on the place where the enemy was killed.
      • Enemies receive damage and get inflicted with ‘Room 0 Trauma’ upon contact with the ‘Toxic Puddle.’
    • The damage of ‘Room 0 Trauma’ has been increased, and it has been adjusted to apply the ‘Toxic Reaction’ effect instead of ‘Poison.’
      • The ‘Toxic Reaction’ effect deals more damage compared to the previous ‘Poison’ effect and can be applied simultaneously with ‘Panic’, ‘Despair’, ‘Decay’, and ‘Nightmare’ effects.
  • Freyna’s complete status effect overhaul transforms her from a single-target specialist into an area control powerhouse. The shift from Poison to multiple stacking effects (Toxic Reaction, Panic, Despair, Decay, Nightmare) enables complex damage combinations that reward strategic ability sequencing.

  • Experienced Technician
    • Decreased its Shield Recovery. In exchange, the Cooldown has been decreased.
    • You now recover a certain amount of Magnetic Force upon the activation even if no enemies are hit by the effect. Meanwhile, you will recover more Magnetic Force depending on the number of enemies hit.
    • Decreased the Stack Cooldown while increasing the Damage.
  • Decreased its Shield Recovery. In exchange, the Cooldown has been decreased.
  • You now recover a certain amount of Magnetic Force upon the activation even if no enemies are hit by the effect. Meanwhile, you will recover more Magnetic Force depending on the number of enemies hit.
  • Decreased the Stack Cooldown while increasing the Damage.
  • ‘Magnetic Bulwark’ and ‘Diamagnetic Bulwark’
    • While using the skill, you now recover Magnetic Force by a certain percentage of Max Shield over time. The Shield Cost while using the skill has also been slightly increased.
    • The barrier from ‘Magnetic Bulwark’ is now affected by Kyle’s Attribute Resistance, and the barrier’s HP is now more proportional to Kyle’s shield.
    • Increased the Cooldown of ‘Magnetic Bulwark’.
  • Kyle’s defensive capabilities receive significant quality of life improvements. The Magnetic Force regeneration changes make his shield management more consistent, while the barrier scaling with Attribute Resistance creates powerful synergy with defensive gear investments. These adjustments position Kyle as a more reliable tank option for challenging endgame content.

  • Time Bomb
    • Skills can now be used while sprinting, and the after-cast delay has been adjusted. The projectile speed has also been slightly increased.
  • Skills can now be used while sprinting, and the after-cast delay has been adjusted. The projectile speed has also been slightly increased.
  • ‘Blast’ and ‘Cluster Bomb’
    • You can now switch to other actions earlier when using the skill.
    • It no longer costs MP, and the Cooldown has been decreased.
    • The ‘Blast’ skill is now affected by more bombs, and increased the damage based on the number of bombs.
    • The ‘Explosives’ that spawn upon using the ‘Cluster Bomb’ skill now explodes earlier than before. The number and damage of ‘Explosives’ have been increased, and the Explosion Range has been reduced.
    • The damage of ‘Cluster Bomb’ now increases based on the number of bombs.
  • Esiemo’s explosive arsenal receives crucial mobility and damage improvements. The ability to use skills while sprinting dramatically improves his combat flow, while the bomb count scaling on Blast and Cluster Bomb creates rewarding damage ramping for skilled players. The reduced explosion ranges encourage more precise placement rather than spam tactics.

    Common mistake to avoid: Don’t overlook the interaction between Esiemo’s various bomb skills—the increased number of bombs affecting Blast means proper skill rotation is more important than ever for maximizing damage output.

    New Modules and Game Systems

    Two new Modules have been added.

  • Bio Sync Shield
    • Reduces HP Recovery from HP orbs by a certain amount and instead heals the shield by the said amount.
  • Reduces HP Recovery from HP orbs by a certain amount and instead heals the shield by the said amount.
  • Last Stand
    • When using a skill to attack enemies, consumes all of your shield to deal additional damage equivalent to a certain percentage of the total damage.
    • The additional damage has a base value, and the value increases based on the amount of shield consumed.
    • After activation, recovers Shield by a certain percentage of Max Shield every second for a certain period of time. It has a Cooldown.
  • When using a skill to attack enemies, consumes all of your shield to deal additional damage equivalent to a certain percentage of the total damage.
  • The additional damage has a base value, and the value increases based on the amount of shield consumed.
  • After activation, recovers Shield by a certain percentage of Max Shield every second for a certain period of time. It has a Cooldown.
  • Now you can check recommended stats for each Intercept Battle.
    • Recommended stats include Weapon DPS, Max HP, Max Shield, DEF, and Resistance per Attribute.
  • Recommended stats include Weapon DPS, Max HP, Max Shield, DEF, and Resistance per Attribute.
  • Ultimate Weapons will no longer be filtered as junk regardless of the ‘Exclude from Junk’ settings.
    • In order to dismantle an Ultimate Weapons, you need to manually designate it as junk.
  • In order to dismantle an Ultimate Weapons, you need to manually designate it as junk.
  • The Bio Sync Shield module revolutionizes shield-based builds by converting health recovery into shield regeneration. This enables tankier Descendants to maintain their primary defense layer more consistently, particularly valuable for characters like Kyle who rely heavily on shield mechanics.

    Last Stand introduces a high-risk, high-reward playstyle perfect for burst damage specialists. The shield consumption mechanic demands careful resource management but rewards players with substantial damage amplification. Optimal use involves timing this module with other damage-boosting abilities for maximum effect.

    The new Intercept Battle stat recommendations provide crucial guidance for players tackling endgame content. These benchmarks help prevent frustrating failures by ensuring your Descendant meets the necessary durability and damage thresholds before engaging challenging bosses.

    Advanced optimization tip: Combine Bio Sync Shield with high shield capacity builds and the newly fixed Shield Recovery Modifier stats on supporting Descendants for nearly unbreakable defensive setups.

    Visual and Performance Enhancements

  • Now you can view Spawn/Despawn animations for each Descendant in Customize.
  • Added a feature to rewatch cinematics.
    • You can use this feature by interacting with an Arche Trace in Albion, the camp of a battlefield where the cinematic took place, and the starting point of Infiltration Operations.
    • Arche Traces can be found in the following locations:
      • Albion
      • Kingston – The Destruction
      • Sterile Land – The Forgottense
      • Vespers – The Shelter
      • Echo Swamp – The Chapel
      • Agna Desert – Miragestone
      • White-night Gulch – Mystery’s End
      • Hagios – Old Mystery
      • Fortress – Heart of the Fortress
      • Fortress – Quarantine Zone
    • The infiltration operation cinematic can be viewed again by starting the “Private Operation”.
  • You can use this feature by interacting with an Arche Trace in Albion, the camp of a battlefield where the cinematic took place, and the starting point of Infiltration Operations.
  • Arche Traces can be found in the following locations:
    • Albion
    • Kingston – The Destruction
    • Sterile Land – The Forgottense
    • Vespers – The Shelter
    • Echo Swamp – The Chapel
    • Agna Desert – Miragestone
    • White-night Gulch – Mystery’s End
    • Hagios – Old Mystery
    • Fortress – Heart of the Fortress
    • Fortress – Quarantine Zone
  • Kingston – The Destruction
  • Sterile Land – The Forgottense
  • Vespers – The Shelter
  • Echo Swamp – The Chapel
  • Agna Desert – Miragestone
  • White-night Gulch – Mystery’s End
  • Fortress – Heart of the Fortress
  • Fortress – Quarantine Zone
  • The infiltration operation cinematic can be viewed again by starting the “Private Operation”.
  • Since Cinematics provide higher quality lighting compared to the usual gameplay environment, they’re perfectly suited for players to examine their customization. Since players who finished the story cannot see the Ultimate Descendants they’ve farmed or their customized Descendants in cinematics, we’ve added a feature to rewatch them.

    Now you can rewatch cinematics after finishing the story with the Hailey you’ve acquired or the Ultimate Descendant you’ve worked hard to get. Get a more vivid look at your own Descendant, customized with various skins and paints, in high-quality cinematics.

  • Added the “Preview in Field” button in the Customize UI. Now you can preview the appearance and paint color with an actual field as the background.
  • [PS5, XSX, XSS] Slightly improved the game’s CPU performance.
  • Frame Generation improvements and changes
    • Fixed an issue where enabling AMD Frame Generation often caused frame drops.
    • You can now enable AMD Frame Generation on PS4 Pro and XB1X.
    • Removed a restriction where the option could only be enabled on a 120Hz display on consoles.
    • You can now choose Frame Generation regardless of the upscale you’re using on PC. (However, Nvidia Frame Generation can only be enabled on GeForce 40 Series or higher.)
  • Fixed an issue where enabling AMD Frame Generation often caused frame drops.
  • You can now enable AMD Frame Generation on PS4 Pro and XB1X.
  • Removed a restriction where the option could only be enabled on a 120Hz display on consoles.
  • You can now choose Frame Generation regardless of the upscale you’re using on PC. (However, Nvidia Frame Generation can only be enabled on GeForce 40 Series or higher.)
  • The cinematic rewatch feature represents a significant quality of life improvement for players invested in the game’s visual customization. Being able to showcase hard-earned Ultimate Descendants in high-quality cutscenes adds substantial value to the grinding process.

    Performance optimizations across console platforms and frame generation improvements ensure smoother gameplay during intense combat scenarios. The expanded frame generation compatibility makes advanced visual features accessible to more players regardless of their display capabilities.

    Bug Fixes and Content Improvements

    1) Content Improvements

    Fixed an issue where you cannot acquire a mission object when monsters die before exiting the dimensional gate.

  • Fixed an issue where the field of view would be locked when changing weapons, while using Bunny’s ‘Speed of Light’ skill. – Fixed an issue where certain effects of Ultimate Bunny would not be displayed on the Descendant List animation screen.
  • Fixed an issue where using Hailey’s ‘Zenith’ skill on an unstable network connection could cause an incorrect field of view when shooting while aiming after the end of the skill.
  • Fixed an issue where Ajax’s ‘Body Enhancement’ Skill Module could cause the ‘Void Energy’ UI to display the effect for only one segment.
  • Fixed the incorrect icon images for Viessa’s ‘Cold Snap Watch’ and ‘Hypothermia’ Module descriptions.
  • Fixed the incorrect icon image for Luna’s ‘Aggressive Melody’ Skill Module description.
  • Fixed the incorrect icon image for Lepic and Ultimate Lepic’s ‘Power Unit Change’ Skill Module description.
  • Fixed an issue where ‘Shield Recovery Modifier’ did not affect certain Descendants’ skills with a Shield Recovery effect.
    • Enzo, Yujin, Ajax, and Kyle’s Shield Recovery skills are now properly affected by the said stat.
  • Enzo, Yujin, Ajax, and Kyle’s Shield Recovery skills are now properly affected by the said stat.
  • Executor’s ‘Executor’s Exaltation’ effect no longer activates when attacking enemies that are immune to the effect or hitting environment objects in Intercept Battles.
  • Fixed an issue with the Wave of Light – where the effect of ‘Solar Halo’ remains when changing weapons.
  • The effect of the ‘Lethal Finish’ Module is now properly applied per Cooldown when attacking an enemy with the ‘Guardian Lance’ of King’s Guard Lance.
  • That’s everything added with The First Descendant 1.1.3 hotfix. Check out our main Season 1 hub for the full roadmap and more content arriving later this year.

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    The comprehensive bug fixes address numerous frustrating issues that affected gameplay consistency. The Shield Recovery Modifier correction particularly impacts support builds, ensuring that healing and shield restoration skills function as intended with proper stat scaling.

    UI and visual bug resolutions create a more polished experience, with corrected skill icons and module descriptions preventing confusion during character building. The various field of view fixes eliminate disorienting camera issues that could occur during specific skill interactions.

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