Starfield Shattered Space DLC patch notes: REV-8 improvements, bug fixes

Complete breakdown of Starfield’s September 30 update with practical gaming tips and optimization strategies

Major Update Overview

Bethesda’s ambitious space RPG receives its first major expansion alongside substantial technical refinements in update 1.14.70. The September 30 release marks a significant milestone for Starfield, delivering both new content and crucial stability improvements that benefit all players.

Shattered Space introduces players to House Vaa’run’s enigmatic theocracy and their worship of the Great Serpent deity. This horror-themed expansion represents the beginning of Bethesda’s promised annual content roadmap for their cosmic adventure. Even players not purchasing the DLC gain access to extensive technical enhancements.

The comprehensive update addresses numerous player-reported issues across quest progression, ship building mechanics, and general gameplay stability. Particularly noteworthy are the refinements to the REV-8 vehicle system, which received substantial quality-of-life improvements following community feedback.

Technical and Performance Enhancements

The Creation Kit receives significant backend improvements with automated Distant LOD model generation now fully operational. This technical enhancement streamlines content creation while maintaining visual fidelity across Starfield’s vast planetary landscapes.

  • Creation Kit: The automated process used to create models for Distant LOD is now available
  • General performance and stability improvements
  • Resolved an issue that limited the number of loaded creations to 255
  • Visual and audio refinements elevate the overall immersion experience. Global lighting enhancements create more dynamic environments, while weapon models receive polishing to eliminate visual artifacts that previously distracted from combat encounters.

  • Lighting changes and enhancements have been made throughout the game
  • Made several visual improvements and bug fixes for weapon models
  • Improved player headtracking when exiting dialogue
  • The player’s camera should no longer be jostled when jumping
  • Combat balance receives careful attention with specific weapon interactions now functioning as intended. The Annihilator Particle Beam’s damage-over-time effect properly excludes companions, while EM weapons gain effectiveness against robotic enemies and turrets.

  • The Annihilator Particle Beam damage-over-time effect no longer affects Companions
  • Robots and Turrets will now take damage from EM weapons
  • Crafting: Addressed an issue with The Boom Pop! Dynamite recipe
  • Quest and Progression Fixes

    Critical path progression receives extensive attention with over twenty specific quest issues resolved. The ‘In Memoriam’ questline, previously prone to blocking at the waterfall encounter with Sarah, now flows smoothly regardless of player actions or previous exploration.

  • In Memoriam: Addressed an issue that could prevent progression during the “Speak with Sarah” objective that takes place near the waterfall
  • In Memoriam: Fixed an issue that could prevent the objective “Proceed to Cassiopeia I” from completing if the planet had been visited previously
  • Character interaction consistency improves across multiple storylines. Elite Crew member Autumn Macmillan no longer repeats dialogue about her sister, while Dmitri Moldavski responds appropriately to combat outcomes during the Rook Meets King mission.

  • Elite Crew: Autumn Macmillan no longer repeats herself when asking about her sister
  • Rook Meets King: Dmitri Moldavski will now respond as intended if Austin Rake is killed during the encounter
  • Rook Meets King: Addressed an issue where one of the Ragana crew was using the incorrect weapon animations
  • Location-specific blockers receive targeted solutions. The Security Office door in Hostile Intelligence remains accessible after fast travel, while the Strikers Hangout entrance in The Showdown properly unlocks when required by quest progression.

  • Hostile Intelligence: Addressed an issue that could cause the door to the Security Office to be inaccessible if they fast travel away and wait during this quest objective
  • The Showdown: Resolved an issue that could cause the door to the Strikers Hangout to remain locked
  • Brownout: Addressed an issue with progression after speaking with Joyce Osaka in New Homestead
  • Pro Tip: If you experienced progression issues before this update, revisiting previously blocked quests often resolves them without needing to reload older saves. The fixes typically apply to current game states.

    Location and Environmental Updates

    Environmental polish enhances exploration across Starfield’s diverse locations. Akila City’s Slums district receives texture upgrades, while collision detection improves in high-traffic areas like Neon’s Ebbside and The Red Mile’s platform sections.

  • Akila: Updated some textures in the Slums
  • Akila: Resolved a collision issue with bunk beds
  • Neon: Addressed a collision issue with grated panels in Ebbside
  • The Red Mile: Addressed a collision issue under the platforms in the final area
  • Architectural integrity receives attention with specific fixes to out-of-bounds areas and visual inconsistencies. The Londinion Steam Tunnels now properly contain players, while Sonny Di Falco’s Mansion on Maheo I has sealed roof gaps that previously allowed sequence breaking.

  • Londinion Steam Tunnels: Fixed collision in an area that could allow players to get out of bounds
  • Maheo I: Closed an open gap on the roof of Sonny Di Falco’s Mansion
  • Deserted Biotics Lab: Fixed missing panels on the exterior floor
  • Lair of the Mantis: Resolved a minor texture issue that could appear on some panels
  • Common Mistake Avoidance: Players frequently miss environmental updates when revisiting locations. Use the scanner to identify newly fixed collision areas, as the visual updates may not be immediately apparent but significantly impact navigation and exploration flow.

    Ship Builder and Vehicle Updates

    Ship building mechanics receive quality-of-life enhancements with the addition of Flip Merge behavior toggle in game settings. This provides greater control over component placement and orientation during complex ship construction projects.

  • Ship Builder: A new option has been added to the game settings to allow for toggling Flip Merge behavior use
  • Ship Builder: Fixed an audio issue that could occur when deleting a hab
  • Ship Builder: Fixed a crash that could occur when modifying a ship that contained a live mine
  • The REV-8 ground vehicle system undergoes substantial refinement based on player feedback. Navigation interfaces improve with consistent nameplate display, proper fast travel distance alignment, and resolved lighting behavior when loading saved games.

  • Addressed an issue with Set Active in the Vehicle menu when using a gamepad
  • Fixed an issue with the position of Wheel VFX
  • Addressed an issue with opening the Favorites menu while entering the vehicle
  • Name plates and health bars will now display consistently while in a vehicle
  • The vehicle lights will no longer be automatically on when loading a save
  • The fast travel distance for the vehicle is now in-line with other POIs and landed ships
  • Optimization Tip: When using the REV-8, adjust look sensitivity settings for better vehicle camera control. The update properly applies these settings to vehicle operation, making planetary exploration significantly smoother and more responsive.

    User Interface and Quality of Life

    Accessibility features expand with comprehensive Large Font Mode support across multiple interface elements. The Skills menu, resource scanning displays, and barter systems now properly handle text truncation and formatting for improved readability.

  • Updated the Skills menu to resolve an issue in Large Font Mode for certain languages
  • Resources with long names are now truncated for Large Font Mode when scanning
  • Resolved an issue with Large Font Mode in the Barter Menu when selling higher quantities of items
  • Inventory and economic systems receive numerical display fixes that ensure accurate information presentation. Ammo counts properly show values exceeding 100,000 units, while damage popups accommodate larger numbers and ship registration costs display consistently across interfaces.

  • Ship registration costs will now display the accurate amount both on vendors and the hangar menu
  • Addressed Mass display when selling items from ship cargo
  • Ammo counts should now display correctly for values over 100,000
  • The damage popup can now display numbers larger than 4 digits
  • Interface consistency improves with resolved gravity well visual artifacts on the Missions Menu, proper quest objective truncation on planetary maps, and corrected crew assignment displays for player homes.

  • Resolved an issue with gravity wells appearing on the Missions Menu when opening it from the Starmap
  • Location names and quest objectives will now truncate properly on the planet map
  • Crew menu will now correctly display when someone is assigned to the player’s home
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