Riot shows new LoL map design for 2v2v2v2

TL;DR

  • Riot reveals two circular floating arena designs for new 2v2v2v2 deathmatch mode
  • One map features Summoner’s Rift aesthetics with rivers and pillars
  • Second design offers dark volcanic theme reminiscent of unreleased Magma Chamber
  • Augments system will provide unique champion upgrades each match
  • All designs are early prototypes subject to significant changes before release

LoL new map

Riot Games has unveiled preliminary designs for an innovative LoL battlefield specifically crafted for the forthcoming 2v2v2v2 deathmatch experience. This marks a significant development in League’s evolving gameplay landscape.

Following an extended period without fresh battleground introductions, this announcement generates considerable excitement. The previous addition was Nexus Blitz’s experimental terrain, currently undergoing revisions. These new arenas will host League’s groundbreaking four-team combat format. Riot showcased the emerging map concepts across social platforms and video presentations, allowing enthusiasts early access to these revolutionary fighting environments.

New LoL Map Designs Revealed

Riot confirmed the upcoming mode will feature four duos competing within compact circular arenas. Recent social media updates provided community members with sneak peeks at developmental explorations. Two distinct architectural concepts emerge from Riot’s shared artwork. Both designs incorporate floating stone platforms encircled by perimeter barriers. Within these confines, intense 2v2 engagements will unfold. The initial concept draws inspiration from Summoner’s Rift’s environmental design, showcasing weathered stone surfaces with lush vegetation patterns, water channels, and quadruple stone columns flanked by concealment shrubs.


The alternative design presents a dramatic departure from existing League landscapes. This volcanic-themed battlefield features ash-covered plains with molten rock formations creating Y-patterned terrain divisions. The aesthetic channels darker visual tones, echoing the legendary unreleased Magma Chamber map originally intended for 10v10 engagements. These preliminary concepts represent early developmental phases, meaning substantial modifications may occur before public deployment.

This innovative mode transcends basic eight-player combat through the integration of Augments mechanics. Augments represent specialized enhancements that temporarily grant champions novel abilities during individual matches. For comprehensive understanding of Augments and additional systems under development, explore our detailed analysis. Strategic positioning becomes paramount in these confined spaces, requiring teams to master both terrain advantages and augment synergies.

Successful teams will need to adapt their approach based on which map variant they encounter. The Summoner’s Rift-inspired arena favors tactical positioning and vision control, while the volcanic map encourages aggressive engagements and area denial strategies. Understanding these environmental nuances will separate skilled competitors from casual participants.

Community feedback will play a crucial role in shaping the final map designs. Riot’s transparent development approach allows players to witness the evolution process firsthand. The circular design philosophy emphasizes constant action and reduced downtime, addressing common criticisms of traditional League matches.

Development timelines remain flexible, with potential release windows dependent on testing outcomes. Players should anticipate iterative changes as Riot refines balance, visual elements, and gameplay flow based on internal evaluations and external input.

Action Checklist

  • Study both map layouts and identify strategic choke points
  • Practice champion combinations that synergize with Augments system
  • Analyze terrain advantages for different champion types on each map
  • Develop communication strategies for 2v2 engagements within larger 8-player format

No reproduction without permission:Games Guides Website » Riot shows new LoL map design for 2v2v2v2 Riot Games reveals two new LoL map designs for 2v2v2v2 deathmatch mode with unique Augments system