TL;DR
- Ares price increased from 1550 to 1600 creds with significant recoil adjustments
- Crouch benefits reduced from 40% to 25%, requiring better positioning and control
- Spread mechanics changed to reduce early-game accuracy while maintaining late-spray consistency
- Post-nerf Ares requires mastery of spray patterns but offers magazine advantage over Spectre
- Strategic crouching and burst firing become essential for maintaining accuracy

Valorant’s competitive landscape underwent a significant transformation with the introduction of patch 4.01, specifically targeting the Ares machine gun’s dominance. Riot Games implemented comprehensive balancing measures addressing both economic and mechanical aspects of the weapon that had been disrupting game equilibrium.
The initial phase of the new Episode introduced chaotic dynamics, with Neon’s enhanced mobility and widespread Ares exploitation creating unpredictable match environments. These adjustments demonstrate Riot’s responsive approach to community feedback, systematically addressing the weapon’s excessive accuracy while implementing a modest price increase.
“Our objective with these modifications is to reintroduce skill-based weapon control while preserving the Ares’ distinctive characteristics through enhanced inverse accuracy mechanics,” explained Communications Associate Jeff Landa, highlighting the development team’s intentional design philosophy.
Previous Valorant updates had significantly strengthened Ares performance by eliminating the spin-up delay and accelerating fire rate. At its previous cost of 1,550 credits, the weapon became overwhelmingly cost-effective, leading to entire teams opting for machine guns over traditional rifles. The combination of expanded magazine capacity and rate of fire improvements created damage output that ultimately demanded developer intervention.
Riot Games nerfs Ares in patch 4.01

Comprehensive analysis of the specific Ares modifications implemented in Valorant’s latest balance update:
- Price increased from 1550 >>> 1600 – A strategic economic adjustment affecting early-round purchasing decisions
- Pitch recoil increased – Vertical weapon kick intensified to discourage sustained spraying
- Spread changed from .8 >>> .7 after 10 bullets to 1.0 >>> .7 after 13 bullets – Accuracy profile redesigned for more controlled engagement pacing
- Crouch benefits spread and recoil reduced from 40% >>> 25% – Positioning importance elevated for optimal performance
These mechanical alterations fundamentally change how players must approach Ares utilization. The increased pitch recoil demands more deliberate trigger discipline, while the adjusted spread mechanics create a distinct accuracy curve that rewards calculated firing patterns over mindless spamming.
The implementation of these balance changes significantly reduces the effectiveness of indiscriminate Ares spraying while maintaining headshot accuracy. Controlling recoil patterns becomes substantially more challenging during sustained fire, requiring players to adopt more strategic engagement approaches.
Similar to mastering the Odin’s firing characteristics, Ares users must now incorporate crouching into their accuracy optimization techniques. This strategic requirement will naturally limit the prevalence of Ares dominance in competitive matches, effectively addressing the problematic “run and gun” tactics that had emerged.
These corrective measures emerged directly from community feedback following the patch 4.01 release. Riot’s rapid response indicates their commitment to maintaining balanced competitive integrity, though some players may continue favoring Ares over Spectre due to magazine capacity advantages, despite the accuracy trade-offs.
Is Ares better than Spectre?
In the current meta landscape, Ares presents a compelling alternative to Spectre despite the recent adjustments. Both economy-round weapons now share identical 1,600 credit pricing, though Ares maintains its substantial magazine advantage for sustained damage output.
Spectre continues to offer superior baseline accuracy and easier control, making it more accessible for intermediate players. However, Ares’ spray control mechanics can be mastered through dedicated practice, offering higher potential damage in skilled hands.
For the same investment, strategic players might prefer Ares for specific scenarios where sustained fire and area denial provide tactical advantages over precision engagements.
Mastering Post-Nerf Ares Mechanics: Focus on 5-7 round bursts rather than continuous fire to maintain accuracy. The redesigned spread mechanics actually reward controlled firing patterns more consistently than pre-nerf spraying.
Strategic Crouching Implementation: Time your crouch during the second or third bullet of your burst to maximize the reduced 25% accuracy benefit effectively.
Avoid These Common Errors: Don’t attempt long-range engagements without proper positioning, avoid reloading at inopportune moments given the larger magazine, and never engage without considering your economic positioning in the round.
Optimal Engagement Distances: The Ares now performs best at medium ranges (15-25 meters) where you can leverage its damage output while managing the enhanced recoil.
For comprehensive weapon strategies and class optimization, consult our BF6 Weapons Unlock Guide and Class Selection Guide for detailed tactical frameworks.
Action Checklist
- Practice 5-7 round burst patterns in Range to master new recoil mechanics
- Master crouch timing during engagements to optimize the 25% accuracy benefit
- Compare Ares vs Spectre performance in custom games across different map scenarios
- Analyze economic impact of 50 credit increase on your round-by-round purchasing strategy
- Develop situational awareness for when Ares provides superior value over Spectre
No reproduction without permission:Games Guides Website » Riot Games finally nerfs Ares after player backlash Valorant's Ares nerfs analyzed: patch 4.01 weapon balance changes and Spectre comparison guide
