Riot Games changes Eternals cost, availability after fan outcry

TL;DR

  • Riot Games delayed Eternals launch following widespread community criticism of pricing model
  • Revised system features two tiers: Commons (225 RP/3500 BE) and Uniques (590 RP) with different achievement types
  • Community expressed frustration that champion progression features were locked behind real-money purchases
  • Essence Emporium will offer crafting options but with six-month delay for new sets
  • Eternals represent Riot’s attempt to create new progression systems beyond traditional mastery levels

Riot Games has postponed the official release of Eternals in response to significant player feedback regarding the cosmetic system’s pricing structure and accessibility limitations.

The decision to delay came after extensive discussions across multiple platforms, where players voiced concerns about the initial implementation requiring substantial financial investment for what many considered basic progression tracking features.

Hundreds of community members expressed their dissatisfaction through social media channels and League of Legends discussion forums, highlighting the perceived disconnect between the system’s intended purpose and its monetization approach.

One particularly vocal player captured the community sentiment: “Actually really disappointed that it’s locked behind RP. I mean, sure, nothing shows skill more than investing money into a game. Guys, this is champion progression… I own the damn champions.” This comment reflects the broader frustration that mastery demonstration should reflect gameplay achievement rather than financial commitment.

The redesigned Eternals framework introduces a dual-category approach with distinct pricing and availability models. Common Eternals will be accessible year-round for 225 RP and can be crafted twice annually in the Essence Emporium for 3500 Blue Essence, providing free-to-play access pathways.

Unique Eternals maintain a permanent availability at 590 RP, featuring specialized champion-specific accomplishments that showcase distinctive playstyles and advanced techniques.

Common sets track fundamental performance metrics including eliminations, objective destruction, and participation in takedowns, while Uniques highlight extraordinary in-game moments through custom-built achievements like Sylas’ “Stop Hitting Yourself” and Shen’s “Party Crasher” milestones.

During the initial rollout phase, all Common Eternals will be immediately craftable in the Essence Emporium. However, subsequent releases will implement a six-month waiting period before becoming available for Blue Essence acquisition, balancing accessibility with sustainable content development.

Each Unique Eternal purchase encompasses three distinct champion-specific tracking metrics, providing comprehensive progression monitoring for dedicated mains. This approach to our Class Guide approach shows how specialized tracking can enhance player engagement.

Eternals were conceptualized as an innovative cosmetic enhancement designed to visually demonstrate player expertise with specific champions. Riot’s objective centers on delivering champion-focused accomplishment recognition while establishing advanced progression frameworks beyond existing mastery level structures.

The original implementation required direct monetary investment for each Eternal, with over 140 champions each having individualized tracking systems. This created significant financial barriers for players seeking comprehensive progression coverage across multiple roles and playstyles.

Riot defended the microtransaction model as appropriate given the system’s nature, though community response prompted significant reevaluation of both pricing and accessibility.

The company is implementing measured flexibility regarding Eternals accessibility, though the core mastery enhancement system remains partially gated behind both virtual and real currency requirements. This mirrors similar progression systems discussed in our Complete Guide to advanced game systems.

From a strategic perspective, this situation highlights the delicate balance game developers must maintain between monetization strategies and player satisfaction. The delayed launch and subsequent revisions demonstrate Riot’s responsiveness to community input while maintaining their vision for expanded progression tracking.

The controversy surrounding Eternals underscores broader industry challenges in implementing paid progression features within established free-to-play ecosystems. Similar considerations apply to weapon progression as detailed in our Weapons Unlock strategies across different game genres.

Action Checklist

  • Evaluate which champion Eternals provide the best value based on your most played characters
  • Plan Blue Essence spending around Essence Emporium rotations for Common Eternals
  • Prioritize Unique Eternals for your main champions to showcase specialized achievements

No reproduction without permission:Games Guides Website » Riot Games changes Eternals cost, availability after fan outcry Riot Games delays Eternals launch after community backlash over pricing and accessibility concerns