MyLoLSim shut down by Riot, creator plans new replacement sim

TL;DR

  • MyLolSim gained massive traction in just three days before Riot’s intervention
  • Developer chose voluntary shutdown to avoid potential legal consequences
  • Community divided over IP protection versus fan innovation balance
  • Creator now developing original MOBA simulator with new assets
  • Case highlights legal risks for fan projects using copyrighted material

A community-developed League of Legends simulation tool designed to emulate professional match scenarios has been discontinued after receiving formal notice from Riot Games legal representatives.

The simulation platform “MyLolSim” emerged from developer Marcus (online alias “Schlafen”), a dedicated League enthusiast. Users could construct detailed team configurations within the simulator, featuring comprehensive customization options including personalized player naming systems and strategic draft order assignments.

Its primary purpose centered on enabling strategic experimentation with various team compositions and tactical approaches. Despite operating for merely 72 hours, the platform rapidly accumulated substantial user engagement before being discontinued following direct communication from Riot Games representatives.

Schlafen clarified that Riot Games didn’t issue a formal cease-and-desist order but provided clear warnings about potential legal consequences. The developer made the conscious decision to terminate MyLolSim proactively to mitigate litigation risks.

“This began as passion project I created purely for entertainment value, never anticipating such overwhelming community response… I urge everyone to respect Riot’s legitimate rights to protect their intellectual property,” Schlafen stated. “The experience was incredible, and I appreciate all the support received.”

Despite the developer’s understanding stance, community members expressed significant frustration over the removal of this innovative fan initiative. Numerous Reddit commentators contended that Riot should have permitted MyLolSim’s continued operation. They drew comparisons to other fan-developed projects like Pokémon Showdown or the Half-Life remake Black Mesa, where copyright holders adopted more permissive approaches.

Alternative suggestions emerged within the community, proposing that Schlafen leverage the existing framework to develop an independent MOBA simulation platform without League of Legends intellectual property connections. The developer subsequently confirmed pursuing this alternative path, committing to continue development under a new title featuring completely original game assets.

While MyLolSim no longer exists, Schlafen remains dedicated to delivering a revitalized version of his project to users who appreciated the original simulator’s brief availability.

This situation provides crucial insights for aspiring game developers working with established intellectual property. Understanding copyright law fundamentals becomes essential before embarking on fan projects. Proper risk assessment should include evaluating the likelihood of corporate intervention based on project visibility and commercial impact.

When developing similar tools, consider creating original universes from inception rather than building upon existing IP. This approach not only avoids legal complications but also establishes your unique creative identity within the gaming landscape.

Action Checklist

  • Conduct thorough IP research before starting development
  • Develop with original assets and branding from day one
  • Create contingency plans for potential legal challenges
  • Establish clear communication channels with community members

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