Mortal Kombat 1 June 18 patch notes: Homelander fixes, character nerfs, more

MK1 June 18 hotfix analysis: Homelander fixes, character balance changes, and optimization tips

Hotfix Overview and Key Changes

The June 18 update for Mortal Kombat 1 delivers crucial adjustments targeting game balance and technical stability. This hotfix arrives following player feedback about Homelander’s problematic launch state, addressing several gameplay-breaking issues while fine-tuning competitive balance across the roster.

Players can expect significant improvements to match consistency, particularly in online environments where desynchronization issues had been reported. The patch demonstrates NetherRealm Studios’ commitment to responsive post-launch support for their flagship fighting title.

Homelander’s debut as downloadable content initially disappointed competitive players due to multiple technical problems affecting match outcomes. These included visual glitches, meter management anomalies, and collision detection inconsistencies that disrupted combo execution.

Community testing revealed several exploitable bugs that gave Homelander unintended advantages in certain situations. The character’s ground-sliding animation after specific inputs, unusual meter behavior during combos, and an expanded hitbox all contributed to an imbalanced competitive environment.

This comprehensive update directly addresses the most pressing Homelander-specific concerns while implementing broader system improvements. Players should notice immediate improvements in match flow and character interaction consistency.

Beyond Homelander adjustments, the patch introduces strategic changes affecting multiple characters. Peacemaker receives notable health reduction, Janet Cage sees combo damage scaling adjustments, and Khameleon’s health pool decreases alongside pushback modifications.

Complete technical specifications for Mortal Kombat 1’s June maintenance update are detailed below, sourced from official WB Games documentation.

Character-Specific Balance Updates

  • Added a new Graphics Setting to increase the 30 FPS lock on certain sections to 60 FPS, which is intended for users with High-End Hardware
    • The new setting to enable this is accessed via Main Menu > Settings > Graphics > Experimental > 60 FPS Mode: OFF (Default)/ON
    • Note that this setting will not affect pre-rendered movies and will be automatically disabled during Online Matches to avoid stability issues
  • The new setting to enable this is accessed via Main Menu > Settings > Graphics > Experimental > 60 FPS Mode: OFF (Default)/ON
  • Note that this setting will not affect pre-rendered movies and will be automatically disabled during Online Matches to avoid stability issues
  • Fixed several desyncs that could occur during online play if the game had been hot-fixed
  • Adjusted camera behavior when Homelander, Omni-Man, or Peacemaker are interrupted or hit high off screen
  • Reptile
    • Fixed damage scaling on Force Ball when not enhanced
  • Fixed damage scaling on Force Ball when not enhanced
  • Peacemaker
    • Human Torpedo & Enhanced Human Torpedo now hits High
    • Reduced base health value to 650 (from 700)
  • Human Torpedo & Enhanced Human Torpedo now hits High
  • Reduced base health value to 650 (from 700)
  • Homelander
    • Fixed canceling into Flight when grounded more than once in a kombo not consuming Super Meter
    • Fixed Jump Attacks during Flight be able to be canceled into Flight on block
    • Fixed not being able to breaker God Complex & Enhanced God Complex
    • Improved Punching Down linking into God Complex & Enhanced God Complex from Flight when it hits opponent near the top
    • Fixed issue that could result in Homelander sliding on the ground sometimes when God Complex from Flight was canceled from certain heights
    • Fixed rare issue that could result in Homelander sliding on the ground sometimes when God Complex from Flight was performed just as flight was about to time out
    • Fixed rare instances of some juggle kombos sometimes behaving slightly differently against Homelander with specific timing
    • The following attacks can no longer be parried by Dirty Trick
      • Kitana – Fancy Strike (Away + Front Punch)
      • Rain – Tide (Away + Back Punch) & It Pours (Back Punch, Front Punch, Front Punch, Back Punch)
      • Reptile – Kneet Trick (Towards + Back Punch, Front Kick)
      • Sindel – Shear Genius (Towards + Front Punch) & Off The Top (Away + Back Punch, Front Kick, Back Punch)
      • Ermac – Dragged Under (Front Kick, Back Kick)
      • Peacemaker – Gutshot (Away + Back Kick) & Pinky Toermenter (Down + Back Kick)
      • Quan Chi – Skeleton Jacker (Towards + Back Punch, Front Punch)
    • The following attacks can now be parried by Dirty Trick
      • Ashrah – God’s/Demon’s Wrath & Dark/Light Ascension
      • Baraka – Baraka Barrage, Stab Stab, & Chop Chop
      • Havik – Twisted Torso
      • Kenshi – Quick Slice (Jump Front Punch in Sento Stance), Upper Gash (Jump Back Punch in Sento Stance), Ancestral Guard, Soaring Sento, & Teamwork
      • Kung Lao – Kung-Kussion & Shaolin Shimmy
      • General Shao – Power Strike
      • Smoke – Vicious Vapors & Smoke Bomb
      • Peacemaker – Coming Through! (Towards + Back Kick, Front Punch)
      • Homelander – Grounding Fist from (Air) Diabolical Dash & Soaring Strike from Diabolical Dash
  • Fixed canceling into Flight when grounded more than once in a kombo not consuming Super Meter
  • Fixed Jump Attacks during Flight be able to be canceled into Flight on block
  • Fixed not being able to breaker God Complex & Enhanced God Complex
  • Improved Punching Down linking into God Complex & Enhanced God Complex from Flight when it hits opponent near the top
  • Fixed issue that could result in Homelander sliding on the ground sometimes when God Complex from Flight was canceled from certain heights
  • Fixed rare issue that could result in Homelander sliding on the ground sometimes when God Complex from Flight was performed just as flight was about to time out
  • Fixed rare instances of some juggle kombos sometimes behaving slightly differently against Homelander with specific timing
  • The following attacks can no longer be parried by Dirty Trick
    • Kitana – Fancy Strike (Away + Front Punch)
    • Rain – Tide (Away + Back Punch) & It Pours (Back Punch, Front Punch, Front Punch, Back Punch)
    • Reptile – Kneet Trick (Towards + Back Punch, Front Kick)
    • Sindel – Shear Genius (Towards + Front Punch) & Off The Top (Away + Back Punch, Front Kick, Back Punch)
    • Ermac – Dragged Under (Front Kick, Back Kick)
    • Peacemaker – Gutshot (Away + Back Kick) & Pinky Toermenter (Down + Back Kick)
    • Quan Chi – Skeleton Jacker (Towards + Back Punch, Front Punch)
  • Kitana – Fancy Strike (Away + Front Punch)
  • Rain – Tide (Away + Back Punch) & It Pours (Back Punch, Front Punch, Front Punch, Back Punch)
  • Reptile – Kneet Trick (Towards + Back Punch, Front Kick)
  • Sindel – Shear Genius (Towards + Front Punch) & Off The Top (Away + Back Punch, Front Kick, Back Punch)
  • Ermac – Dragged Under (Front Kick, Back Kick)
  • Peacemaker – Gutshot (Away + Back Kick) & Pinky Toermenter (Down + Back Kick)
  • Quan Chi – Skeleton Jacker (Towards + Back Punch, Front Punch)
  • The following attacks can now be parried by Dirty Trick
    • Ashrah – God’s/Demon’s Wrath & Dark/Light Ascension
    • Baraka – Baraka Barrage, Stab Stab, & Chop Chop
    • Havik – Twisted Torso
    • Kenshi – Quick Slice (Jump Front Punch in Sento Stance), Upper Gash (Jump Back Punch in Sento Stance), Ancestral Guard, Soaring Sento, & Teamwork
    • Kung Lao – Kung-Kussion & Shaolin Shimmy
    • General Shao – Power Strike
    • Smoke – Vicious Vapors & Smoke Bomb
    • Peacemaker – Coming Through! (Towards + Back Kick, Front Punch)
    • Homelander – Grounding Fist from (Air) Diabolical Dash & Soaring Strike from Diabolical Dash
  • Ashrah – God’s/Demon’s Wrath & Dark/Light Ascension
  • Baraka – Baraka Barrage, Stab Stab, & Chop Chop
  • Havik – Twisted Torso
  • Kenshi – Quick Slice (Jump Front Punch in Sento Stance), Upper Gash (Jump Back Punch in Sento Stance), Ancestral Guard, Soaring Sento, & Teamwork
  • Kung Lao – Kung-Kussion & Shaolin Shimmy
  • General Shao – Power Strike
  • Smoke – Vicious Vapors & Smoke Bomb
  • Peacemaker – Coming Through! (Towards + Back Kick, Front Punch)
  • Homelander – Grounding Fist from (Air) Diabolical Dash & Soaring Strike from Diabolical Dash
  • Cyrax
    • Fixed canceling into Horizontal Kopter Chopper from Kopter Chopper not using Kameo Meter
  • Fixed canceling into Horizontal Kopter Chopper from Kopter Chopper not using Kameo Meter
  • Khameleon
    • Reduced pushback on block of first 2 hits of Roll & slightly reduced the pushback on block of the last hit
    • Reduced base health value to 250 (from 300)
  • Reduced pushback on block of first 2 hits of Roll & slightly reduced the pushback on block of the last hit
  • Reduced base health value to 250 (from 300)
  • Janet Cage
    • Slightly increased combo damage scaling on Hop Punch & Hop Skip Punch
  • Slightly increased combo damage scaling on Hop Punch & Hop Skip Punch
  • Strategic Implications and Gameplay Tips

    This Mortal Kombat 1 hotfix deployed on Tuesday, June 18, introducing immediate changes to competitive match dynamics. Players should adjust their strategies considering these modifications.

    Practical Tips and Strategies

    With Homelander’s fixes implemented, players can now engage this character more predictably. The corrected meter consumption during Flight cancels prevents infinite combo exploits, while the adjusted hit detection creates fairer interaction windows. When facing Homelander post-patch, focus on punishing grounded Flight attempts since meter management now functions correctly.

    Peacemaker’s health reduction from 700 to 650 fundamentally changes matchup math. Combos that previously left him with slim margins now secure victories more consistently. Adjust your damage expectations and recognize that Peacemaker players will adopt more defensive strategies to compensate for reduced durability.

    Common Mistakes and How to Avoid Them

    Avoid overcommitting against Homelander’s God Complex specials—the fixed breaker mechanics mean proper defensive responses now function reliably. Many players developed bad habits exploiting the previous broken state, so retrain muscle memory for appropriate counterplay.

    Don’t underestimate Khameleon’s reduced health pool (300→250). This makes the character significantly more fragile in exchanges. Adjust combo routes to prioritize damage over flashy extensions, as fewer hits will now secure eliminations.

    Optimization Tips for Advanced Players

    Enable the new 60 FPS mode if your hardware supports it, but remember it disables automatically during online matches. Use this setting for training mode and local play to develop tighter execution timing, then adjust to 30 FPS for tournament consistency.

    Study the updated parry lists for Dirty Trick interactions. The revised attack classifications create new defensive opportunities against certain characters while removing others. Create matchup-specific strategies around these changed interactions.

    Test camera behavior adjustments with Homelander, Omni-Man, and Peacemaker combos that send opponents high off-screen. The modified camera tracking affects combo visibility and timing windows, requiring practice to maintain execution consistency.

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