Likely cheater caught in DreamHack Rotterdam qualifiers, enraging pros

TL;DR

  • Professional CSGO players caught known cheaters competing in DreamHack Rotterdam qualifiers
  • ESEA’s anti-cheat failed to detect players already banned on FACEIT platform
  • Multiple teams forfeited matches against suspected cheaters in protest
  • Players demand unified cheater database across tournament organizers
  • Controversy highlights systemic flaws in competitive CSGO anti-cheat measures

“This situation is completely unacceptable. I’ve personally encountered this problem during a minor qualifier tournament. The leading online tournament platforms like Faceit and ESEA urgently need to establish a centralized cheater registry to prevent repeatedly banning the same offenders across different competitions.”

This passionate statement came from Team Vitality’s professional player Alex “ALEX” McMeekin, who publicly expressed his frustration following a highly suspicious play during the DreamHack Rotterdam online qualifiers. The incident involved Pharsyde team member “Holmyz” executing an improbable headshot that raised immediate red flags among experienced competitors.

What made this situation particularly egregious was Holmyz’s existing competitive history. The player had previously received permanent bans from FACEIT-sanctioned tournaments for confirmed cheating violations. Despite this documented history, ESEA’s qualification system allowed his participation, creating immediate controversy among professional players who recognized the pattern.

One competing team took drastic action by forfeiting their match against Pharsyde midway through gameplay. RADNICKI’s experienced player Petar “HOLMES” Demitrijevic explained their team’s decision on social media, stating they refused to compete against what they believed were unfair opponents. Their stance received widespread support from the competitive community.

“We achieved a significant victory against top-seeded Gambit Esports earlier in the DreamHack Rotterdam Open Qualifier. However, we cannot reasonably compete against completely unknown players maintaining private profiles with minimal public match history on ESEA and FACEIT platforms. Consequently, we made the difficult decision to forfeit our match after completing the first half,” HOLMES elaborated regarding their principled stand.

The forfeiture decision allowed Pharsyde to advance to the closed qualifier stage, where they would face established team GamerLegion. This roster includes veteran player Dennis “dennis” Edman, who has previously spoken out against suspected cheating in competitive circuits.

Dennis recently expressed his frustration publicly, stating: “ESEA and DreamHack organizers, I’ve participated in numerous tournaments and generally appreciated the experience, but this current situation crosses acceptable boundaries. You must address this systemic issue immediately and permanently ban these confirmed cheaters. I’m astonished that tournament officials are permitting their continued participation.”

CSGO pros call out ESEA and DreamHack for letting cheaters compete

The core problem stems from fragmented anti-cheat systems operating independently across different tournament platforms. While Pharsyde team members holmyz and mauw1 faced permanent bans from FACEIT competitions for verified cheating, these restrictions didn’t transfer to ESEA-hosted tournaments. Their continued eligibility resulted from ESEA’s proprietary anti-cheat software failing to detect prohibited activity, despite overwhelming external evidence.

Earlier this competitive season, professional player Kristian “akEz” Kornbakk obtained and circulated an audio recording allegedly featuring holmyz admitting to purchasing and utilizing cheating software during official tournaments.

“I haven’t competed legitimately for approximately two weeks. I’ve been participating in these lower-tier tournaments and achieving victories, but someone appears determined to expose my methods and will likely review match demos. They won’t discover cheating software directly, but might uncover other compromising evidence. The situation isn’t ideal, but I believe everything will resolve favorably,” holmyz reportedly stated in the controversial recording.

Discovering that a tournament finalist utilized cheating tools ignited widespread anger throughout the CSGO community. Most criticism targeted ESEA specifically, as the organization seemed unwilling to prevent known cheaters from competing despite compelling evidence and professional player appeals.

“It’s concerning when platforms like ESEA cannot immediately ban confirmed cheaters until they receive publicity about specific players. Tournament organizers don’t adequately consider regular competitors and teams striving to demonstrate their genuine skill, as cheaters often remain active on platforms for extended periods,” noted superstar Oleksandr “s1mple” Kostyliev in his public commentary.

This systemic inconsistency prompted ALEX’s proposal for a unified cheater database. Implementing such a system would ensure players caught cheating in one tournament series become ineligible across all participating platforms, closing critical competitive integrity loopholes.

At the time of publication, Pharsyde remained scheduled to continue competing in the event despite mounting controversy. ESEA tournament officials had not yet issued any public statement addressing the situation or outlining planned improvements to their anti-cheat protocols.

Practical Tip: When competing in online qualifiers, research opponent profiles across multiple platforms to identify potential red flags like private profiles or inconsistent performance histories.

Common Mistake: Assuming tournament organizers automatically share ban information – currently each platform maintains completely separate enforcement systems.

For teams looking to maximize their competitive performance through legitimate means, our comprehensive Class Guide provides essential strategies for optimizing gameplay without resorting to prohibited methods.

Action Checklist

  • Verify opponent competitive histories across ESEA, FACEIT, and other platforms before important matches
  • Document and report suspicious gameplay with timestamps and specific observations
  • Research tournament organizer anti-cheat policies before registration
  • Advocate for unified cheater databases when providing tournament feedback
  • Review our Complete Guide for legitimate competitive improvement strategies

No reproduction without permission:Games Guides Website » Likely cheater caught in DreamHack Rotterdam qualifiers, enraging pros Professional CSGO players demand tournament organizers implement shared cheater database systems