TL;DR
- League of Legends led Twitch with 512.3M hours watched Jan-June 2019
- Fortnite viewership declined 10% despite global popularity surge
- Esports tournaments and Teamfight Tactics boosted League’s performance
- Just Chatting category claimed third place in viewership rankings
- Twitch’s category restructuring reflects evolving streaming landscape

The streaming platform’s viewership landscape underwent significant shifts during the first six months of 2019, with League of Legends emerging as the undisputed champion in hours watched.
According to comprehensive analytics from The Esports Observer, Riot Games’ flagship MOBA secured the top position with an impressive 512.3 million viewing hours accumulated between January and June.
Many industry observers expressed surprise at Fortnite’s second-place finish, given its massive cultural footprint. Epic’s battle royale title recorded 465 million viewing hours during the same timeframe, representing a nearly 10% viewership gap.
This marked a dramatic reversal from the previous year’s standings, where Fortnite enjoyed a commanding 20% advantage over its competitor during the closing months of 2018.
Fortnite’s viewership trajectory has shown consistent decline since reaching its zenith in March 2018. While maintaining substantial player engagement, the title appears to have plateaued in terms of streaming audience interest.
The viewership erosion can be partially attributed to prominent content creators migrating to emerging titles. Several high-profile Fortnite streamers transitioned to Apex Legends following its February 2019 debut, fragmenting the battle royale audience across multiple platforms.
For streamers considering title transitions, gradual audience testing through shorter streams of new games can help gauge viewer interest without alienating existing followers. Common mistakes include abrupt genre switches that don’t align with established content identity.
Meanwhile, League of Legends continues to leverage its established competitive ecosystem to maintain consistent viewership growth. The game benefits from deeply ingrained spectator culture that transcends casual gameplay streaming.
Riot Games’ official broadcasting channels contribute substantially to these numbers, featuring comprehensive coverage of premier tournaments including the North American LCS and European LEC circuits.
Additional viewership originates from English-language broadcasts of Korea’s LCK matches and individual content creators, many of whom maintain professional player status within these competitive leagues.
The June 2019 introduction of Teamfight Tactics, Riot’s auto-battler spinoff, provided supplementary momentum by attracting both existing League enthusiasts and new audience segments.
Advanced optimization for esports viewership involves scheduling streams around major tournament dates and creating complementary educational content that helps viewers appreciate professional gameplay nuances.
Securing the third position in Twitch’s viewership hierarchy is the platform’s increasingly popular Just Chatting classification. This relatively new category accommodates informal streaming sessions that don’t conform to traditional talk show formats.
Just Chatting serves creators seeking downtime between intensive gaming segments, facilitating direct community interaction through conversational content.
This category slot was previously occupied by IRL (In Real Life) streaming during 2018, before Twitch implemented platform-wide category restructuring.
The platform’s strategic decision to sunset the broad IRL classification enabled more granular categorization of non-gaming content.
Just Chatting represents just one component of this diversification, alongside specialized categories including ASMR, Art, Sports & Fitness, and Food & Drink content verticals.
For content creators exploring non-gaming categories, establishing consistent streaming schedules and developing signature interactive elements can help build dedicated audience communities within these emerging spaces.
Action Checklist
- Analyze competitor viewership trends using platforms like The Esports Observer
- Schedule content around major esports tournaments for maximum audience reach
- Test new game categories with short trial streams before full transition
- Develop complementary educational content explaining professional gameplay strategies
No reproduction without permission:Games Guides Website » League of Legends viewership tops Twitch halfway through 2019 League of Legends dominates Twitch viewership in 2019, surpassing Fortnite with 512 million hours watched
