KT Rolster Aiming admits to relationship with underage fan

TL;DR

  • KT Rolster’s Aiming admitted to sexual relationship with 15-year-old fan when he was 19
  • The player cut off communication abruptly without explanation to focus on gaming season
  • Aiming has previous controversy history including mocking political figure suicide in 2018
  • Community demands stronger punishment while organization remains silent on disciplinary action
  • Case highlights ongoing pattern of esports professionals exploiting influence over young fans

Professional League of Legends competitor Kim “Aiming” Ha-ram from KT Rolster has publicly apologized following revelations about his inappropriate involvement with an underage supporter. The situation raises serious questions about professional conduct boundaries in competitive gaming.

Details emerged after Aiming decided to terminate the connection to concentrate on preparation for the upcoming competitive season. The player acknowledged that rather than having a proper discussion about ending things, he abruptly severed all contact without providing any justification. Their association began when the 19-year-old esports athlete initiated private communications with the 15-year-old admirer. Aiming disclosed that their interactions included sexual components, expressing regret that these private matters became publicly known.

The competitor expressed remorse for manipulating the young fan’s emotions, citing his inability to “adequately communicate his own feelings” as contributing to the problematic situation.

This incident represents another entry in Aiming’s pattern of controversial conduct. Previously in 2018, the player alongside teammates Kim “Rascal” Kwang-hee and Yoon “SeongHwan” Seong-hwan faced disciplinary action for posting disrespectful remarks online. Aiming specifically made light of the suicide of former South Korean president Roh Moo-hyun, demonstrating poor judgment regarding sensitive social issues.

During that earlier controversy, Rascal received suspension from Kingzone DragonX while Aiming, then competing with Afreeca Freecs, and his colleagues underwent compulsory cultural sensitivity training. Riot Games, the game’s developer and league organizer, declined involvement since the offensive comments appeared on platforms outside their direct jurisdiction.

This recurrence suggests potential systemic issues in professional player development programs, particularly regarding maturity, ethical decision-making, and understanding appropriate public figure responsibilities. Many esports organizations struggle with implementing effective character development alongside competitive training regimens.

KT Rolster has not yet released any official position statement regarding the developing situation, leaving uncertainty about potential organizational intervention. Numerous community members are demanding appropriate disciplinary measures and criticizing the adequacy of Aiming’s apology statement, noting that while he expressed regret for emotional insensitivity, he completely avoided addressing the significant age disparity and power imbalance inherent in the situation.

The growing discontent highlights increasing fan expectations for professional accountability in esports. Supporters now expect organizations to enforce stricter codes of conduct compared to traditional sports due to the closer digital proximity between players and fans in gaming communities.

Professional gaming teams face complex challenges balancing competitive performance needs with ethical responsibility standards. The silence from KT Rolster management may reflect ongoing internal discussions about appropriate disciplinary actions or potential contractual complications.

Aiming now joins an unfortunately extensive roster of competitive gaming professionals who have misused their influential positions with younger supporters. In 2018, Overwatch League competitor Jonathan “DreamKazper” Sanchez faced suspension for sexual misconduct involving coercion of a minor to provide explicit imagery.

Unlike that case, current indications suggest Aiming might avoid similar formal competitive sanctions. This disparity in consequences raises important questions about consistency in disciplinary approaches across different esports titles and organizations.

The gaming industry continues grappling with establishing universal standards for professional conduct, particularly regarding appropriate player-fan relationship boundaries. Organizations must develop comprehensive education programs addressing digital citizenship, ethical social media use, and appropriate interaction protocols with supporters of all ages.

Effective prevention requires multi-layered approaches including mandatory ethics training, clear behavioral guidelines, and robust reporting systems for misconduct concerns. Professional players carry significant responsibility as role models within their communities, necessitating higher standards of personal conduct.

Action Checklist

  • Review and understand organizational code of conduct policies regarding fan interactions
  • Complete mandatory ethics and digital citizenship training within 30 days
  • Establish clear personal boundaries for social media and fan communication
  • Develop professional communication protocols for handling fan interactions appropriately

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