TL;DR
- Patch 3.00 officially disabled Jett’s ability to dash through Cypher’s tripwires
- Multiple players reported a ‘Jett elastic movement bug’ where she partially triggers then completes her dash
- The interaction creates unpredictable scenarios that affect site defense strategies
- Cypher players must adjust trap placements and have backup plans
- Riot Games is expected to release a hotfix for this and other Patch 3.00 bugs

Valorant’s Episode 3 Act I introduced comprehensive gameplay adjustments targeting overpowered agents, yet Jett’s core abilities remained surprisingly resilient to significant modification. Despite community anticipation for nerfs to her mobility toolkit, players quickly observed that her signature Tailwind dash maintained much of its original effectiveness in critical situations.
This update represented more than typical balance tweaks—it overhauled ranking systems, multiple agent abilities, and weapon mechanics. However, the proposed changes to Jett’s dash capability captured the community’s primary attention, sparking intense discussion about whether the adjustments achieved their intended purpose.
Prior to Patch 3.00, Jett possessed the unique capability to completely bypass Cypher’s tactical tripwires using her Tailwind ability. This created a fundamental imbalance in site defense dynamics, as Cypher’s primary information-gathering tool became unreliable against coordinated Jett players.
The pre-nerf interaction allowed Jett to initiate her dash, pass through the tripwire without triggering the concussive effect, secure elimination on unsuspecting defenders, and effectively open bomb sites for her team. This rendered Cypher’s defensive setups nearly useless unless the player demonstrated exceptional mechanical aiming skills to compensate for the failed intelligence gathering.
Common strategic errors included Cypher players over-relying on tripwire alerts and positioning themselves in predictable locations based on assumed wire integrity.
The official Patch 3.00 documentation explicitly stated that Jett could no longer dash through Cypher’s tripwires. This intended change represented a significant victory for Cypher mains who had struggled to maintain site control against Jett-heavy compositions.
However, player-submitted evidence quickly emerged contradicting the patch notes. A particularly telling clip showcased a Cypher player on Bind’s A site executing a meticulous setup, then falling victim to Jett’s dash despite the supposed fix. The defender, trusting his wire alerts, moved into an exposed position only to be eliminated by a dashing Jett who should have been concussed.
Advanced players should note that the interaction appears inconsistent—sometimes the dash completes despite wire contact, while other times Jett experiences a delayed stun effect.
Reddit analysis from the attacker’s perspective revealed the tripwire momentarily registered contact with Jett, producing a brief stun that didn’t prevent the dash completion. This creates a timing-dependent scenario that both agents must account for in their decision-making.
The current ‘Jett elastic movement bug’ demonstrates an inconsistent interaction where Jett may experience a momentary stun, complete her dash, then receive a secondary concussive effect. This bizarre sequence confirms a significant gameplay issue that affects round outcomes in unpredictable ways.
Some community members speculated this might represent an intentional buff, arguing the staggered stun effect actually benefits Jett by pausing her movement at an optimal shooting position.
Optimization strategy: Cypher players should position tripwires to cover angles where Jett would land after dashing, not just the entry points. This layered defense approach mitigates the bug’s impact while maintaining site control integrity.
Jett players can exploit the current inconsistency by practicing dash distances that minimize post-tripwire exposure, though this requires precise mechanical execution.
Riot Games hasn’t officially addressed the specific Jett elastic movement anomaly, but the community anticipates a comprehensive hotfix addressing multiple Patch 3.00 issues. Players have identified several additional glitches following the substantial update that transformed multiple Valorant gameplay elements.
Strategic adjustment: Cypher mains should implement backup traps and avoid overcommitting to positions that rely exclusively on tripwire functionality. Developing secondary defensive protocols ensures consistent performance regardless of intermittent ability interactions.
Common mistake: Assuming the patch completely fixed the interaction. Instead, approach each round as if the bug might occur, maintaining adaptable positioning and crossfire setups with teammates.
For those looking to master agent selection fundamentals, our Class Guide provides foundational principles for optimizing your gameplay approach across different character types and situations.
Action Checklist
- As Cypher, place secondary traps behind primary tripwires to catch dashing Jetts
- Verify current patch behavior in custom games before competitive matches
- Coordinate with teammates to establish crossfires that don’t rely on tripwire triggers
- Monitor official patch notes for hotfix announcements regarding the elastic movement bug
- Adjust positioning to account for potential dash completion despite tripwire contact
No reproduction without permission:Games Guides Website » Jett’s dash is still breaking Cypher’s tripwire after patch 3.0 Understanding Jett's dash interaction with Cypher's tripwire after Valorant's Patch 3.00 changes and bug reports
