Here are the best champions for League of Legends One for All

TL;DR

  • Karthus teams create unavoidable global pressure with coordinated Requiem ultimates
  • Hecarim squads overwhelm with movement speed stacking and simultaneous charges
  • Seraphine compositions provide infinite sustain through passive note stacking
  • Movement speed items like Shurelya’s Battlesong multiply Hecarim’s damage output
  • Proper ability timing transforms individual champions into synergistic powerhouses

League of Legends’ One for All mode has returned during the Space Groove celebration, enabling five-player teams to select identical champions for chaotic Summoner’s Rift encounters.

As a staple in the rotating game mode lineup, One for All distinguishes itself through strategic depth rather than URF’s rapid pace. This format unlocks extraordinary combo potential that standard gameplay cannot replicate, from quintuple Alistar knock-ups to synchronized Ezreal ultimate barrages.

While creativity defines the mode’s ceiling, certain champions inherently excel in this environment. Understanding these picks can dramatically improve your win rate and overall experience.

Karthus: The Unstoppable Global Threat

Karthus

When assembling your One for All roster, Karthus stands as a premier selection due to his scaling damage profile and unique passive interaction. His Death Defied ability ensures continuous team fight presence even after elimination, creating overwhelming pressure.

Enemy teams face relentless Requiem barrages from five simultaneous ultimates. While individual cooldowns remain lengthy, staggered casting creates near-constant global threat windows. Late-game scenarios become simplified to coordinated ultimate activations that can decimate entire teams simultaneously.

Advanced Strategy: Coordinate your ultimate timings in waves rather than simultaneously. Have two Karthus players use Requiem initially, followed by the remaining three after opponents use defensive cooldowns. This approach maximizes effectiveness against teams with spell shields or Zhonya’s Hourglass.

Hecarim: The Mobile Death Squad

Hecarim

Commonly featured in jungle roles across competitive and casual play, Hecarim transforms into an absolute nightmare in One for All. The Shadow of War’s mobility proves particularly devastating against champions with limited escape tools. Five coordinated Hecarim charges can eliminate any target almost instantly while maintaining disengage capability.

His current meta dominance stems from unparalleled mobility combined with the fight-altering Onslaught of Shadows ultimate. Adding four additional ultimates creates near-certain elimination scenarios for vulnerable carries who lack instant mobility options.

Team composition creativity expands significantly with Hecarim selections. His Warpath passive converts movement speed into bonus attack damage, enabling strategic itemization with Shurelya’s Battlesong to amplify both mobility and damage output simultaneously.

Pro Tip: Build one Hecarim as a dedicated initiator with tank items while others focus on damage. This creates layered engagement patterns that overwhelm standard defensive responses. The movement speed synergy between multiple Hecarims creates exponential threat multiplication that few compositions can withstand.

Seraphine: The Unbreakable Sustain Machine

Seraphine

Another meta staple transitioning exceptionally well to One for All is Seraphine. This enchanter mage has controlled professional competition across multiple patches due to her exceptional utility package. Her comprehensive kit ensures scaling advantages in most matchups, forcing opponents into increasingly desperate timing constraints.

These advantages magnify exponentially in the One for All environment. Five Seraphines generate overwhelming healing, shielding, and mobility buffs that secure consistent victories. While her squishy nature presents vulnerability, proper positioning and skill execution make her sustain nearly unmanageable for opposing teams.

The Stage Presence passive creates extraordinary synergy when multiple Seraphines cast spells near each other. Each ability usage generates notes that enhance basic attacks with bonus magic damage and extended range. This mechanic becomes devastating during extended team fights where note stacking reaches critical mass.

Common Mistake to Avoid: Don’t cluster too tightly despite the passive benefits. Spread formation allows covering larger areas while still benefiting from proximity bonuses. For more strategic insights, check our Class Guide to understand positioning fundamentals.

One for All Availability and Event Schedule

Currently accessible through the League client during the ongoing Space Groove festivities throughout April 2021. The celebration period extends until May 3, providing ample opportunity to experience this unique game mode. Future availability remains uncertain once the event concludes, making this a limited-time opportunity.

Planning Note: Schedule your gaming sessions strategically during this limited window. The mode’s unpredictable return schedule means extended absences from the rotation are common. For comprehensive gaming strategies beyond One for All, explore our Complete Guide to maximize your overall performance.

Action Checklist

  • Coordinate ultimate timings in staggered waves rather than simultaneous activation
  • Build movement speed items on Hecarim teams to multiply damage output
  • Position Seraphines in spread formation to maximize area coverage while maintaining passive benefits
  • Specialize roles within identical champion teams for layered engagements
  • Experiment with unconventional build paths that leverage champion synergies

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