TL;DR
- FaZe Clan completed stunning 2-0 victory over Ninjas in Pyjamas at BLAST Pro Series Copenhagen
- NiP’s map pick backfired spectacularly despite strong early performance on Nuke
- Critical overtime mistakes and economic mismanagement cost NiP the championship
- Olofmeister’s AWP play and NiKo’s leadership were decisive factors
- The finals demonstrated critical lessons in momentum management and late-game execution

In a dramatic conclusion to BLAST Pro Series Copenhagen, FaZe Clan secured a decisive 2-0 victory over Ninjas in Pyjamas to claim the tournament championship.
Few analysts predicted either squad would reach the finals given their inconsistent recent form, with both teams showing flashes of brilliance but struggling to maintain championship-level consistency. The Copenhagen stage told a completely different narrative for both organizations.
Both NiP and FaZe earned their finals berths early in the competition, demonstrating impressive form during the group stages. FaZe’s international lineup dominated their initial matches against elite opponents including Astralis, Natus Vincere, and Ninjas in Pyjamas. The Swedish Ninjas posted a strong 3-1 group stage record, defeating Cloud9, Astralis, and Team Liquid before dropping their final match against Na`Vi.
BLAST Pro Series Copenhagen grand finals vetoes go according to plan
The veto process began as expected with Ninjas in Pyjamas eliminating Vertigo – a map they’ve only competed on once in the previous three months. FaZe responded to NiP’s Vertigo ban by removing Overpass, their permanent ban that also strategically countered NiP’s impressive 16-7 victory over Astralis on that same battleground earlier in the event.
NiP’s decision to select Nuke raised eyebrows considering their recent loss to Na`Vi on that map. However, statistical analysis supported this choice, revealing nearly identical win rates of 55% for NiP versus 53% for FaZe on Nuke. Dust 2 represented a straightforward selection for FaZe, having previously dismantled the Ninjas 16-3 on that terrain during the group stage.
NiP’s Train elimination served comfort purposes rather than targeting FaZe specifically, but FaZe’s final Mirage ban surprised observers as Inferno became the decisive third map. While both squads maintain comparable success rates on this iconic location, NiP possessed significantly more recent experience, having played Inferno three additional times in the past quarter. FaZe also suffered a devastating 16-5 defeat on Inferno earlier that same day against Team Liquid.
NiP start strong in BLAST finals
FaZe captured the initial CT-side pistol round, effectively neutralizing NiP’s ramp aggression and establishing a clean anti-eco victory in round two. NiP secured their inaugural round using AK-47s to outmaneuver FaZe’s remaining SMGs in the third round, establishing a 2-1 scoreline favoring FaZe. The Ninjas then claimed three consecutive rounds, advancing to 2-4 and compelling FaZe to utilize a strategic timeout.
FaZe nevertheless dropped the seventh round. With NiP’s economy spiraling out of control on Nuke’s traditionally disadvantaged side, FaZe strategically positioned their sole AWP with Olof “olofmeister” Kajbjer Gustafsson in secret to maintain exterior map control. With the sniper rifle isolated in secret, NiP breached through outer territory onto the A bombsite to capture the round.
Multiple A-site assaults from NiP stalled in subsequent engagements, enabling FaZe to narrow the deficit to a competitive 5-7. The Ninjas’ exceptional terrorist-side performance was epitomized by Jonas “Lekr0” Olofsson’s aggressive exterior maneuvers, including a precise double elimination through smoke cover.
NiP operated at peak efficiency throughout their T-side, yet FaZe managed to secure five of the final seven rounds before halftime. NiP maintained a narrow 8-7 advantage concluding the initial half.
NiP effectively countered FaZe’s T-side pistol outer rush utilizing USP-S long-range superiority. They then systematically cleared the resulting FaZe economic round while accumulating financial resources they would leverage throughout the remainder.
FaZe take back control against NiP
Despite FaZe accumulating several eco frags in round 19, the Ninjas intensified their coordination to extend their lead to 12-7. Round 23 featured an exceptional grenade plant denial from Twist, isolating remaining FaZe combatants in upper regions with the explosive device positioned on B-site. NiP would triumph in the one-versus-two scenario against Nikola “NiKo” Kovač, positioning the Ninjas at map point.
With the scoreboard reading 15-8 favoring the Swedish squad, the match appeared conclusively decided for FaZe Clan.
However, NiKo and his teammates refused to surrender, battling back into Nuke contention in round 24 with a spectacular entry triple elimination by Olof in ramp room. FaZe then unleashed six consecutive rounds by systematically dismantling NiP through exploitation of both outer and ramp room territories. This dominant sequence forced NiP into an economic round during regulation’s final engagement despite Patrik “f0rest” Lindberg’s heroic efforts to preserve his primary weapon in round 29.
FaZe secured seven straight rounds to force overtime on the Ninjas’ own map selection.
FaZe send Nuke to OT after seven-round run
Ninjas claimed the overtime opener decisively but narrowly captured the second engagement through a one-versus-one clutch from Twist. FaZe attempted a contact ramp assault in overtime’s third round, but a brilliant incendiary grenade from NiP’s Nicolas “Plopski” Gonzalez Zamora blocked their advance. As Plopski retreated from ramp, FaZe rotated through ladder access and captured the abandoned A bombsite for explosive device placement and their inaugural overtime victory. NiP maintained a 17-16 advantage concluding the initial overtime half.
Following the side transition, NiP executed an aggressive B-site strategy that resulted in bomb deployment but permitted a retake scenario.
Deadlocked at 17 rounds apiece, round 35 witnessed FaZe assuming leadership after Plopski failed a one-versus-two post-plant situation on A-site. With FaZe now leading 18-17, NiP faced the imperative to either capture the final engagement to secure double-overtime or surrender their map pick.
With merely 15 seconds remaining, Fredrik “REZ” Sterner found himself trapped in a one-versus-two confrontation. NiP’s final opportunity was intercepted in A-site’s open terrain by Olof’s AWP. With that elimination, FaZe completed a seven-round regulation sequence to force overtime before ultimately claiming Nuke 19-17.
NiKo conversed with stage host Frankie Ward post-match, articulating that FaZe’s tactical approach has never been more firmly established and that he maintained focus on personal performance. He additionally commented on FaZe’s comeback execution methodology.
“We remained composed, which represented the most crucial element,” NiKo stated.
NiP starts strong against FaZe once again
This Dust 2 confrontation between FaZe and Ninjas in Pyjamas would unfold distinctly differently from their previous tournament encounter where FaZe demolished NiP 16-3.
FaZe Clan commenced their Dust 2 CT half unfavorably as FaZe’s newest recruit, Helvijs “broky” Saukants, eliminated teammate Marcelo “coldzera” David during NiP’s B-site pistol round execution.
Fortunately for FaZe, they triumphed in their round-two economic engagement, providing a psychological boost following Broky’s error. Despite the second-round victory, FaZe only preserved a single operative through round three after losing four members to NiP’s pistol acquisition.
The early exchange of rounds concluded rapidly as FaZe established a dominant CT-side defensive formation. Coldzera demonstrated reminiscent form with an impressive double elimination while controlling mid-lane territory.
FaZe established a commanding 5-1 advantage before NiP secured their second round victory through A-site execution, then accelerated site assaults to capture two additional engagements. By round ten, Ninjas in Pyjamas had equalized the score 5-5 despite Niko’s elaborate movement techniques on A-site.
Round 12 featured another team elimination, this instance from REZ as NiP executed a spectacular mid-to-B flash maneuver that granted them complete B-site dominance and another round victory for a 7-6 lead notwithstanding the friendly fire incident.
The half’s concluding round witnessed FaZe’s B-site defense finally resisting NiP’s pressure. The squads exchanged sides on Dust 2 with FaZe leading NiP 8-7.
The Ninjas captured the second-half pistol round through defusal and converted round two while only sacrificing two operatives to FaZe’s forcebuy attempt. The Swedish contingent would advance the score to 11-8. REZ executed intelligent gameplay in round 19 as he created temporal advantage in pit while FaZe advanced through long doors. His delay tactics compelled FaZe to await the round’s conclusion without achieving meaningful bombsite advancement.
Olofmeister connected with a spectacular cross-map AWP shot in round 21, eliminating Plopski and compromising NiP’s defensive structure. FaZe surged up catwalk following the Plopski elimination and capitalized on the opening, forcing NiP into premature equipment preservation, reducing NiP’s advantage to a single round at 11-10. The resulting NiP economic round equalized FaZe with their adversaries, leveling the contest at 11.
NiP loses control, then loses BLAST grand finals
Every tactical maneuver encountered counter-tactics and each elimination was reciprocated as these elite squads contested for any competitive edge on Dust 2. Both teams identified opportunities for significant plays as NiP demonstrated in round 23, where a magnificent Plopski triple kill on B-site forced Olof into an unsuccessful one-versus-three clutch scenario. Lekr0 terminated Olof’s heroic attempt and advanced the score to 12-11 favoring NiP.
By round 26, however, FaZe had discovered their rhythm and captured six of the final seven engagements. This dominant stretch positioned FaZe advantageously at 14-12 and left the Ninjas in precarious financial circumstances. Broky and Niko combined for three critical eliminations in round 27 to place FaZe at map and championship point 15-12. A concluding two-versus-one confrontation witnessed FaZe claiming Dust 2 16-12.
FaZe secured the final engagement and tournament championship at BLAST Pro Series Copenhagen with a 2-0 series victory. This achievement also establishes them as the exclusive BLAST organization to capture two BLAST Pro Series championships within a single calendar year.
Pro Tip: When facing match point against you, focus on economic management rather than heroic individual plays. Force your opponents into unfavorable buy rounds by preserving your weapons during lost rounds.
Common Mistake: NiP’s critical error was over-aggression when leading 15-8. In Class Guide strategies emphasize maintaining defensive formations with leads rather than seeking highlight eliminations.
Advanced Optimization: Professional teams consistently prioritize map control over frag hunting. As detailed in our Complete Guide, controlling key territories like outer on Nuke creates more winning opportunities than individual skill displays.
Time Management: Critical comeback sequences like FaZe’s seven-round streak typically require 8-12 minutes of flawless execution under extreme pressure.
Mechanics Insight: The AWP positioning in secret demonstrated advanced understanding of angle control, similar to positioning strategies in Weapons Unlock guides emphasize positioning over raw aiming skill.
Action Checklist
- Analyze opponent’s recent map preferences and veto patterns before tournament matches
- Practice economic management – know when to save weapons versus when to force buy
- Develop comeback protocols for when facing match point disadvantages
- Master overtime psychology and side switch adaptation strategies
- Review individual clutch situations and develop consistent decision-making frameworks
No reproduction without permission:Games Guides Website » FaZe Clan win BLAST Pro Series Copenhagen thanks to NiP throws How FaZe Clan's strategic comeback and NiP's critical mistakes defined the BLAST Pro Series Copenhagen finals
