Destiny 2 November 19 patch notes: Revenant Act 2 & Gunsmith curated rolls

Complete breakdown of Destiny 2’s November 19 update featuring new activities, weapon balancing, and essential gameplay changes

Major Content Additions

The Destiny 2 November 19 update brings substantial new content through Revenant Act 2, featuring two major activities that revitalize classic Destiny experiences. Tomb of Elders serves as the centerpiece addition, reimagining the original Prison of Elders with modern mechanics and progression systems.

Seasonal progression receives significant expansion with 50 additional Seasonal Pass levels and fresh artifact perks that enable new build-crafting opportunities. Fieldwork missions continue Eido’s storyline development, exploring her complex relationship with father Mithrax through narrative-driven objectives.

Three distinctive weapons join the arsenal: Noxious Vetiver (Arc Precision SMG) excels in close-quarters combat, Scavenger’s Fate (Void Precision Shotgun) offers reliable burst damage, and Gridskipper (Void Rapid-Fire Pulse Rifle) provides versatile mid-range engagement capabilities. Each weapon features unique perk combinations tailored to different playstyles.

Pro Tip: Focus on completing Gauntlet of Elders first for guaranteed high-stat armor drops, then transition to Tomb of Elders for weapon farming. The new Tonics provide temporary buffs that significantly reduce ability cooldowns during these activities.

  • Act II is now available.
    • Added 50 Seasonal Pass levels and their rewards.
    • Added new Artifact perks.
    • Added new Tonics.
    • Added new Fieldwork missions.
    • New activities: Tomb of Elders and Gauntlet of Elders
    • New Weapons available
      • Noxious Vetiver – Arc – Precision Submachine Gun
      • Scavenger’s Fate – Void – Precision Shotgun
      • Gridskipper – Void – Rapid-Fire Pulse Rifle
    • Fixed an issue where certain projectiles could collide and detonate with Ether Siphon orbs.
    • Fixed an issue where Ether Siphon would remove magazine overflow

Activity Fixes and Improvements

Multiple activity-breaking issues have been resolved in this update, particularly addressing Ether Siphon mechanics that previously caused unintended behavior. Projectile collision detection has been refined to prevent accidental detonations with Ether Siphon orbs, while magazine overflow preservation ensures consistent weapon performance during these encounters.

Enigma Protocol’s power requirement has been corrected to its intended 2005 level after briefly displaying inflated values that limited accessibility. This restoration allows players to engage with the content using appropriately leveled gear without artificial difficulty spikes.

Grandmaster Nightfalls receive comprehensive fixes addressing chest reward distribution, respawn functionality, and exploit prevention. The addition of a catch-up node provides flexible access to all seasonal Nightfalls, accommodating players with varying completion progress.

Common Mistake: Many players overlook the importance of the Rogue Network quest step 7 fix – ensure you complete this before the season ends to avoid missing exclusive rewards. The second secret chest now properly awards all fireteam members upon completion.

Grandmaster Nightfalls

  • Catch up node with all Seasonal Nightfalls is now available.
  • General
    • Fixed an issue where the first secret chest would only reward the player opening it for the first time.
    • Fixed an issue where players could not open the second secret chest, preventing them from completing step 7 of the Rogue Network quest.
    • Fixed an issue where players could not respawn after joining the fireteam.
    • Fixed an issue where players could duplicate nuclear cores.
    • Fixed an issue where Grand Overture could gain rocket stacks by shooting immune panels.
  • Second encounter
    • Fixed an issue where the boss wouldn’t reform, allowing for an unlimited damage phase.
  • Third encounter
    • Fixed an issue preventing the encounter from starting.
    • Added some extra cover to the ‘red room.’
    • Fixed an issue where the combatant carrying augments could not appear.
    • Fixed an issue where rally barricade could nullify the radiation debuff.

Class and Ability Balancing

Hunter exotic armor receives substantial improvements, with Raiden Flux now providing significantly enhanced Super damage potential. The bonus damage per stack increases from 14% to 20%, culminating in approximately 70% total damage amplification at maximum stacks compared to the previous 50% cap.

Knucklehead Radar undergoes functional reworking, requiring players to damage targets before marking them. This change promotes active engagement over passive information gathering, with targets remaining marked for 3 seconds to maintain tactical advantage.

Titan’s Point Contact Cannon Brace doubles amplified lightning bolt damage from 50% to 100% over base values, dramatically improving add-clear potential. The addition of melee energy refund on lightning strike final blows creates sustainable ability loops, though Thunderclap refund rates receive minor adjustments to maintain balance.

Warlock exotic Ballidorse Wrathweavers gains 50% additional shatter damage (increasing from 100% to 150%) with visual indicators through yellow damage numbers. Frame rate inconsistency issues have been resolved, ensuring consistent performance across different hardware configurations.

Advanced Strategy: Combine the updated Raiden Flux with the new artifact perks for massive Arc Staff uptime in endgame content. The damage boost now makes it competitive with other Super options for major and champion elimination.

  • Hunter
    • Raiden Flux
      • Increased bonus Super damage perk stack from 14% to 20%.
        • This maxes out at about a 70% damage increase (up from 50%.)
      • Knucklehead Radar
        • Changed the activation requirements of its perk; now requires the wearer to damage a player to mark them as target.
          • Target is marked for 3s.
  • Titan
    • Point Contact Canon Brace
      • Amplified lightning bolts now do 100% increased damage over base, up from 50%.
      • Lightning strike final blows now also refund melee energy.
        • Reduced Thunderclap refund by 10% to compensate for increased energy gains on average.
  • Warlock
    • Ballidorse Wrathweavers
      • Increased bonus shatter damage from 100% to 150%.
        • Increased shatter damage now shows as a yellow number to aid with visibility of the perk.
      • Fixed an issue where enemies were inconsistently getting the boosted shatter damage at higher framerates.

Weapon Sandbox Changes

Precision bows receive a significant 10% body shot damage increase, improving their consistency against mobile targets and in high-pressure situations. This adjustment maintains their precision-focused identity while reducing frustration when perfect accuracy isn’t achievable.

Aggressive frame hand cannons gain 3% damage buff, enabling consistent two-crit-one-body elimination patterns against all resilience levels. Igneous Hammer undergoes stat rebalancing with reduced Stability, Handling, and Aim Assist to maintain competitive balance while preserving its lethal potential.

Machine gun ammo economy receives systematic overhaul with magazine-size-based crate pickup values. Weapons with smaller magazines (50 or less) receive 21 rounds, while high-capacity variants (over 100 rounds) obtain 45 rounds, creating more balanced heavy weapon usage across different archetypes.

Multiple exotic weapons receive crucial fixes: Telesto gains 20% PvE detonation damage increase, Eriana’s Vow critical damage restoration in PvP, and Tessellation functionality improvements addressing ammo loss issues during subclass changes.

Optimization Tip: The machine gun ammo changes make high-rate-of-fire variants like Xenophage more ammo-efficient in sustained combat, while high-impact models remain optimal for burst damage scenarios. Adjust your loadout based on encounter length and enemy density.

  • Bows
    • Precision
      • Increased body shot damage by 10%.
  • Hand Cannons
    • Aggressive
      • Increased damage by 3% (this allows them to kill all resilience levels in 2C1B).
      • Igneous Hammer
        • Reduced Stability, Handling, and Aim Assist stats by 3.
    • Adaptive
      • Better Devils
        • Increased Stability, Handling, and Aim Assist stats by 3.
    • Heavy Burst
      • Fixed an issue where Headseeker was not appropriately increasing critical hit damage after dealing body shot damage.
  • Machine Guns
    • Changed the scalar that determines how much ammo you can pick up from a crate.
      • Magazine sizes of 50 or less should get 21 rounds.
      • Magazine sizes between 51 and 59 get between 21 and 26 rounds.
      • Magazine sizes between 60 and 80 get between 26 and 27 rounds.
      • Magazine sizes between 81and 99 get between 28 and 44 rounds.
      • Magazine sizes over 100 should get 45 rounds.

Prismatic Subclass Adjustments

Prismatic subclasses undergo significant Crucible balancing with a universal 15% ability cooldown increase, reducing ability spam and promoting more weapon-focused engagements. This adjustment affects all three classes equally, maintaining competitive integrity while addressing community concerns about ability frequency.

Storm’s Edge receives comprehensive tuning with reduced damage impulse height (5m to 3.75m) and damage resistance against players (53% to 45%). The super moves to tier 1 cooldown classification, increasing its availability while maintaining balanced performance metrics.

Multiple roaming supers gain substantially improved PvE performance with approximately 3x super energy generation from damaging combatants and 30-55% increased damage against champions. This enhancement makes these supers more viable in endgame content where single-target damage is crucial.

Ward of Dawn receives quality-of-life improvements with added enemy aggro drawing when allies are inside (similar to barricade taunt mechanics) and knockback on cast for improved defensive positioning. These changes reinforce its role as a strategic team-support super.

Strategic Insight: The roaming super buffs make them excellent choices for Grandmaster Nightfalls where champion elimination is priority. Combine with appropriate exotic armor for maximum effectiveness – Celestial Nighthawk remains the premier single-target option despite being excluded from these changes.

  • Increased ability cooldown in the Crucible by 15%.
  • Storm’s Edge
    • Reduced height of damage impulse from 5m to 3.75m.
    • Reduced DR against players from 53% to 45%, both on cast and during the spin attack.
    • Moved from tier 3 to tier 1 Super cooldown.
  • Arc Staff, Golden Gun, Spectral Blades, Silkstrike
    • Increased Super energy gains per damage event against PvE combatants by roughly 3x.
    • Increased damage against Champions by 30-55% depending on Super.
    • Note: This change excludes the Celestial Nighthawk Golden Gun variant
  • Ward of Dawn
    • Ward of Dawn now draws enemy fire when an ally is standing inside it.
      • This behavior is similar to the Barricade taunt.
    • On cast, Ward of Dawn now knocks enemies back.

Quality of Life Improvements

The Counterfeit modifier undergoes significant nerfing to reduce frustration in affected activities. Trick loot spawn rates drop from 25% to 10%, with reduced damage impulse size (decreased by 1m) and overall damage output. The explosion animation delay increases from 2 to 3 seconds, providing additional reaction time for players.

Visual clarity improvements include distinct health bar coloring for major combatants (#df6d1c orange) to differentiate them from standard red-bar enemies. This color-coded system enhances target prioritization in chaotic combat scenarios.

UI and navigation receive multiple fixes: Loadouts and Mod Customization panels now properly open with left/right inputs, ornament inspection menus display correctly, and timeline season highlighting functions as intended. These refinements streamline menu navigation and build management.

Various technical issues are resolved, including sound effect cutting/delays, incorrect armor set names (Plaguebreaker and Jade Filament), and triumph progression tracking for Episode Revenant and 10th Anniversary objectives.

User Experience Note: The health bar color change significantly improves gameplay readability in crowded encounters. Major combatants now stand out clearly, allowing for better resource management and ability timing against high-priority targets.

  • Reduced the effectiveness of the Counterfeit modifier.
    • Spawn rate of trick loot reduced from 25% to 10%.
    • Reduced damage impulse size on all trick loot items by 1m.
      • Updated shockwave size to match the new damage radius.
    • Reduced damage of all trick loot items.
    • Increased animation before exploding from 2s to 3s.
  • Fixed an issue with the color of health bars for major combatants (orange bars), making it difficult to distinguish them from minor combatants (red bars).
    • For the color theory fans: #df6d1c.
  • Fixed an issue where the left and right inputs could not open the Loadouts and Mod Customization side panels.
  • Fixed an issue where Ornament would not show their hovering menu when inspecting them.
  • Fixed an issue where the current Season highlight wasn’t properly displaying on the Timeline.

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