TL;DR
- Community developer Lava spent 120 hours recreating Call of Duty’s Raid map for CS:GO
- The project represents Lava’s first custom map creation despite its professional quality
- Raid maintains legendary status across multiple Call of Duty titles since 2012
- Players praise the adaptation despite fundamental gameplay differences between franchises
- The success suggests potential for more cross-game map remakes in competitive FPS titles

A passionate Steam community member operating under the pseudonym “Lava” has successfully recreated one of Call of Duty: Black Ops 2’s most celebrated multiplayer maps within Counter-Strike: Global Offensive’s engine.
Lava published an early development build of the legendary Raid battleground to the Steam Workshop platform, revealing an extensive six-month development cycle totaling 120 dedicated hours. While the current iteration may contain minor technical issues, the creator remains committed to ongoing refinement and performance enhancements.
This ambitious undertaking demonstrates how community developers can bridge gaming universes through meticulous recreation efforts. For those interested in similar projects, our Complete Guide offers valuable insights into modern FPS map design principles.
Raid stands as a premier multiplayer arena originally featured in Black Ops 2 and Call of Duty Online. The location later resurfaced in Black Ops 4’s battle royale mode as part of the Estates construction zone, which incorporated both Raid and Black Ops 3’s Stronghold layout. Its repeated inclusion across titles underscores the map’s enduring competitive appeal and balanced design philosophy.
Within Black Ops 2’s narrative context, FBI operatives engage hostile Mercenary forces throughout the Hollywood Hills, Los Angeles setting. Since its 2012 debut alongside the base game, this battleground has maintained fan-favorite status. The amateur developer’s personal desire to experience this classic environment within CS:GO’s framework now enables FPS enthusiasts to explore this remarkable recreation with updated visual presentation.
“The process proved both challenging and time-consuming, but ultimately rewarding as I acquired numerous new skills previously unfamiliar,” Lava explained in a Reddit community post. “I dedicated the extensive development time specifically because this was a map I wanted to play within CS:GO, and no community versions existed previously.”
The developer additionally disclosed that this represents their inaugural custom map creation, making the project’s sophistication particularly noteworthy for a first attempt.
Despite fundamental gameplay mechanics differences between Call of Duty and Counter-Strike franchises, the community expresses excitement about pitting terrorist and counter-terrorist squads against each other on this nostalgic battlefield. Community members providing feedback through Reddit and Steam platforms expressed gratitude for reviving memories of Black Ops 2’s most beloved competitive arena. Players additionally appreciate how the layout integrates within CS:GO’s tactical atmosphere.
This successful adaptation might inspire Valve to consider drawing inspiration from other successful FPS titles when introducing new maps to Counter-Strike’s active competitive rotation. Understanding different Class Guide approaches can help players adapt to new environments more effectively.
For aspiring community developers considering similar projects, several key considerations emerge from Lava’s experience. First, allocate substantial time for learning new tools—expect to spend 100+ hours on initial projects. Second, focus on maps with clear sightlines and balanced choke points, as these translate best between different FPS mechanics.
Common technical challenges include scaling issues between different game engines and adapting spawn mechanics to suit CS:GO’s round-based structure. Many first-time creators underestimate the importance of playtesting—dedicate at least 20-30 hours specifically to balancing and refinement.
Optimization represents another critical area where beginners often struggle. CS:GO’s Source engine handles geometry differently than Call of Duty’s engine, requiring creative solutions for maintaining visual fidelity while ensuring smooth performance across different hardware configurations.
Community engagement proves equally vital—sharing work-in-progress builds generates valuable feedback and builds anticipation. The weapons and mechanics available in different games significantly impact map flow, so understanding systems like those covered in our Weapons Unlock guide can inform better adaptation decisions.
Action Checklist
- Analyze original map sightlines and choke points for CS:GO adaptation
- Study engine-specific optimization techniques for performance tuning
- Create Steam Workshop listing with clear development status disclosure
- Engage community through Reddit and Discord for iterative feedback
- Schedule regular playtesting sessions with diverse skill level participants
No reproduction without permission:Games Guides Website » CSGO gets recreation of Raid, one of Call of Duty’s most famous maps CS:GO community recreates iconic Call of Duty Raid map in impressive 120-hour passion project
