TL;DR
- Astralis players faced 20% pay cuts and clashed with sports management over training regimens
- Star players gla1ve and Xyp9x left due to burnout from professional sports-style training without offseason breaks
- Kevin Hvidt’s claims of long-term planning contradict reports of reactionary roster changes
- The organization’s connection to BLAST Entertainment raises fairness concerns regarding substitution rules
- Going public in 2019 shifted focus from player welfare to shareholder profits

Astralis, once the undisputed champion of Counter-Strike, now faces severe organizational challenges that threaten its competitive future.
According to investigative reporting by Dexerto’s Richard Lewis, the esports organization has been grappling with significant internal conflicts for several months, with recent player substitutions representing only the surface of deeper systemic issues.
Lewis’ comprehensive investigation reveals that athletes across the Astralis Group portfolio—including the flagship CSGO squad, League of Legends team Origen, and FIFA roster Future FC—were instructed to accept salary reductions up to 20% due to global economic pressures. The report further indicates numerous competitors representing the organization clashed repeatedly with sports director Kevin Hvidt concerning training methodologies and performance expectations.
Astralis’ Organizational Structure Creates Player-Management Conflict
The investigation brings into sharp relief recent developments, including the benchings of core players Lukas “gla1ve” Rossander and Andreas “Xyp9x” Højsleth, highlighting fundamental cultural divides. The implementation of training programs resembling those used in traditional athletic organizations rather than esports teams, combined with the absence of seasonal breaks common in professional sports, reportedly led to widespread player exhaustion. The removal of these elite CSGO competitors resulted in the acquisitions of Jakob “JUGi” Hansen and Patrick “es3tag” Hansen, whose skill levels appeared substantially below those they were replacing.

When WIN.gg pressed Hvidt about these strategic adjustments and the company’s vision for developing multi-player rosters, the executive maintained this represented part of Astralis’ strategic roadmap.
“While experimentation has its place in educational settings, that approach doesn’t reflect our operational philosophy at any level within Astralis Group. Strategic decisions of this magnitude are never impulsive reactions,” Hvidt emphasized.
Discrepancies Between Hvidt’s Statements and Reported Reality
Hvidt further elaborated that the blueprint for roster expansion had been developing over many months, dismissing WIN.gg’s inquiry about whether the changes constituted experimentation. However, these assertions appear questionable when contextualized against Lewis’ findings indicating Astralis Group demanded increased commitments from players beyond their willingness to provide. This evidence suggests the player rotations and bench assignments likely represented more immediate responses than Hvidt publicly acknowledged.

The documented resistance from Astralis competitors also contrasts sharply with statements made to WIN.gg emphasizing athlete wellness as fundamental to team achievement. If the Dexerto investigation proves accurate, it indicates the organization sought greater contributions from players while simultaneously reducing compensation and autonomy, despite presenting a contradictory public narrative.
Common Management Mistake: Organizations often underestimate how quickly players detect inconsistencies between public statements and internal actions, eroding trust and team cohesion.
Practical Insight: Esports teams implementing professional sports models must recognize key differences—traditional athletes typically have defined offseasons, while esports professionals face nearly continuous competition schedules.
Persistent BLAST Entertainment Ties Raise Competitive Integrity Questions
Another troubling consideration involves the continuing relationship between Astralis Group and BLAST Entertainment. These entities previously operated as a unified organization called RFRSH Entertainment, which separated following accusations of preferential treatment when the CSGO division began bypassing major tournaments for smaller events operated by their parent company in early 2019. These concerns ultimately prompted the corporate separation.
Multiple inconsistencies suggest Astralis Group may have coordinated with BLAST concerning tournament substitution policies, a previously uncommon practice within CSGO competitive circuits. Astralis emerged as the first elite team to publicly advocate for expanded rosters despite their current success, while BLAST stood alone among major tournament organizers willing to permit such changes without competitive penalties. This pattern appears substantially beyond mere coincidence.

In an April 2020 communication with WIN.gg, Astralis stated that “certain tournament organizers currently permit more frequent player exchanges, and frankly, [we] cannot comprehend why the industry shouldn’t progress toward improved conditions for competitors.”
This declaration preceded by several months the emergence of rumors indicating BLAST Entertainment would allow substitutions in future tournaments, suggesting another example of continued private collaboration between Astralis Group and BLAST that some would characterize as inequitable.
Information Asymmetry: Did Astralis Receive Advance Notice from BLAST?
A coaching staff member from a top-tier Counter-Strike organization informed WIN.gg they received no advance communication regarding BLAST’s substitution regulation modifications before the information became public. It would be unusual for other elite teams to lack awareness of rule changes if BLAST communicated them transparently to all participants. The more plausible explanation suggests BLAST and Astralis privately negotiated these adjustments, potentially creating competitive disadvantages for other teams in tournaments organized by other entities.
This represents a disappointing development for an organization founded on player-owned and operated principles when competitors departed Team SoloMid to establish Astralis. The Astralis Group transitioned to public ownership in December 2019, establishing an environment prioritizing financial returns over competitive production. If Dexerto’s reporting proves accurate, it appears profitability has prevailed. Financial success and player wellness can coexist, but when organizational priorities shift toward shareholder returns, athlete considerations often become secondary.
Strategic Consideration: Organizations navigating similar transitions should establish clear firewalls between business operations and competitive integrity to maintain trust across the ecosystem.
Action Checklist
- Evaluate player compensation structures against industry standards and economic conditions
- Audit training regimens for appropriate balance between intensity and recovery periods
- Review organizational communications for consistency between public statements and internal actions
- Assess competitive integrity policies regarding tournament organizer relationships
No reproduction without permission:Games Guides Website » Contradictory statements from Astralis support turmoil reports Analyzing Astralis' internal conflicts, roster controversies, and ongoing BLAST Entertainment connections
