TL;DR
- BLAST Premier will maintain coach communication despite Valve’s regional major tournament ban
- Enhanced monitoring systems implemented to ensure competitive integrity during Spring Groups
- Decision stems from 2020 coaching scandal that saw 37 coaches suspended
- Tournament organizers may follow BLAST’s lead if Valve doesn’t enforce compliance
- Coaching role recognized as vital for professional esports development and performance

BLAST Entertainment has taken a firm position against adopting Valve’s newly implemented restrictions on coach involvement during competitive matches. The tournament organizer confirmed its Spring Groups will proceed with coaches maintaining full communication capabilities with their teams.
Following the extensive 2020 esports controversy where multiple coaches exploited a spectator bug for tactical advantages, Valve implemented sweeping changes that essentially removed coaching staff from active match participation. This created significant operational challenges for BLAST as they prepared to host the first major Counter-Strike tournament post-decision.
NEWS | #BLASTPremier will allow coaches to communicate with players and be present in the room during this month’s Spring Groups.
???? More below from BLAST Premier Commissioner: pic.twitter.com/SfdSHRtK1f
— BLAST Premier ???? (@BLASTPremier) February 2, 2021
In their official declaration, BLAST clarified that the Spring Groups format wouldn’t be restructured to accommodate Valve’s directive. The organization expressed confidence in its ability to preserve competitive fairness while acknowledging potential future adoption of the revised regulations.
- Valve bans 9 coaches for life, says no coaches in the server for 2021
While Valve’s mandate covers all regional major ranking competitions, BLAST Premier operates independently from Valve-sanctioned events. BLAST has committed to implementing rigorous monitoring of coach-team interactions, enabling comprehensive post-match review procedures if integrity concerns emerge.
BLAST rules out Valve’s coach-team communication edict
The 2020 coaching incident delivered a severe blow to CS:GO competitive credibility, resulting in 37 coaching professionals facing suspensions from the Esports Integrity Commission. Valve’s disciplinary measures permanently removed nine coaches from professional Counter-Strike, a judgment that received divided responses across the community.
Restricting coach access to game servers attracted substantial criticism for perceived unfairness. Numerous professional CS:GO competitors, coaching staff, and industry analysts challenged the ruling, arguing the punishment disproportionately affected the entire coaching community.
The implemented restrictions not only prevent coaches from joining active servers but also prohibit nearly all forms of real-time communication with competing teams. Critics emphasized how these measures negatively impact all coaching professionals, including those who maintained complete compliance with previous regulations.
Honestly, a lot of coaches are probably breathing a sigh of relief that Valve didn’t just remove coaching outright…
Sucks for all the guys who did nothing wrong but that’s what you get when we let teams get away with half-measures.
— Janko Paunovic (@YNk) January 28, 2021
The widespread opposition failed to influence Valve’s position as the ruling remains fully enforced. The developer shows little likelihood of modifying its position during online competition formats, particularly given its historically complex relationship with coaching roles.
Valve previously issued a similarly divisive ruling in 2016 that disregarded professional player preferences and industry standards.
BLAST has emerged as the first tournament organizer to publicly identify limitations in Valve’s verdict. Commissioner Andrew Hawthorne emphasized the essential function coaches serve within professional competitive environments.
“We firmly believe that coaching staff contribute significantly to esports professionalization, elevating gameplay quality and team performance metrics,” Hawthorne stated.
The critical question remains whether Valve will pressure BLAST for compliance or permit different tournaments to operate under distinct rule sets. Additional tournament organizers will likely emulate BLAST’s approach if Valve chooses not to enforce uniform compliance across all competitive events.
This decision establishes an important precedent for how third-party organizers navigate Valve’s regulatory framework. The separation between Valve-sanctioned majors and independent tournaments creates a complex ecosystem where different standards may coexist.
Professional teams now face strategic decisions about resource allocation toward coaching staff development. Organizations competing across multiple tournament circuits must adapt to varying coaching regulations, potentially affecting team preparation strategies and competitive performance.
The evolving coaching landscape highlights broader tensions between game developers and tournament organizers regarding competitive integrity management. BLAST’s monitoring solution represents an alternative approach to ensuring fair competition without completely removing coaching influence.
Action Checklist
- Evaluate tournament sanctioning status relative to Valve’s jurisdiction
- Implement comprehensive coach communication monitoring systems
- Develop post-event review protocols for integrity verification
- Establish clear coach conduct guidelines and violation consequences
No reproduction without permission:Games Guides Website » BLAST ignores Valve’s ruling, allows coaches in Spring Showdown BLAST defies Valve's coaching ban, maintains coach communication in Spring Groups with enhanced monitoring
