All weapon buffs and nerfs in Destiny 2 Episode Revenant

Complete guide to Destiny 2 Episode Revenant weapon balance changes with strategic insights

Understanding the Revenant Weapon Meta Shift

Destiny 2 Episode Revenant introduces sweeping balance adjustments that will fundamentally reshape both PvE and PvP combat dynamics. These comprehensive changes represent Bungie’s ongoing effort to refresh the weapon meta and encourage diverse loadout choices.

Episode Revenant marks a pivotal moment in Destiny 2’s weapon balancing philosophy, with adjustments designed to reward precision gameplay while addressing longstanding community concerns about weapon viability.

As Echoes Act 3 concludes, the upcoming content brings substantial new features including Tonics, artifact modifications, and Vesper’s Host – an unexplored dungeon featuring both World First Race and Contest Mode for competitive players.

The seasonal weapon balancing represents some of the most impactful changes witnessed in recent Destiny 2 updates, targeting numerous archetypes, exotic weapons, and weapon perks to maintain freshness in both PvE and PvP environments.

Revenant Act 1 delivers substantial power increases for Sniper Rifles, Shotguns, and primary weapon categories overall. Several previously overlooked exotic weapons finally receive meaningful attention, with The Huckleberry, Bad Juju, and The Prospector gaining significant combat effectiveness improvements.

Here’s the comprehensive breakdown of all weapon adjustments arriving with Destiny 2 Episode Revenant:

PvE Weapon Archetype Changes & Strategic Applications

  • Rebalanced how PvE damage is dealt to slightly prioritize critical hits.
    • Increased critical hit damage by between 5%-7% depending on frame.
    • Decreased body shot damage by between 5%-7% depending on frame.
  • Increased critical hit damage by between 5%-7% depending on frame.
  • Decreased body shot damage by between 5%-7% depending on frame.
  • Heavy Burst (includes Graviton Lance and Revision Zero’s Heavy Burst)
    • Increased RPM from 300 to 324.
    • Decreased damage in PvE by 18% for Legendary weapons in this subfamily.
      • Graviton Lance and Revision Zero Heavy Burst mode reduced by 8%.
  • Increased RPM from 300 to 324.
  • Decreased damage in PvE by 18% for Legendary weapons in this subfamily.
    • Graviton Lance and Revision Zero Heavy Burst mode reduced by 8%.
  • Graviton Lance and Revision Zero Heavy Burst mode reduced by 8%.
  • Reduced flinch against Combatants by 50%.
  • Reduced camera roll against players by 10%.
  • Increased Damage against:
    • Minors – 60%
    • Majors – 75%
    • Minibosses – 35%
    • Champions – 25%
  • Corrected an issue where perks that changed the magazine size could sometimes display incorrect preview values.
  • Minimum damage after falloff has been increased from 0% to 40% for damage vs AI only.
  • Rocket-Assisted Sidearm
    • Reduced reserve ammo by 25%.
  • Reduced reserve ammo by 25%.
  • Increased base (spawn and crate) PvP ammo from 25 to 29.
  • High Impact
    • Increased critical hit damage by 4%.
  • Increased critical hit damage by 4%.
  • Heavy Ammo Grenade Launchers
    • Decreased damage from the detonation by 5% against combatants.
    • Increased projectile impact damage correspondingly, globally.
    • In PvE, total damage is the same, just split differently between detonation and impact.
    • In PvP, Heavy GLs now deal approximately 7% and 26% more impact damage, depending on the Blast Radius stat.
  • Decreased damage from the detonation by 5% against combatants.
  • Increased projectile impact damage correspondingly, globally.
  • In PvE, total damage is the same, just split differently between detonation and impact.
  • In PvP, Heavy GLs now deal approximately 7% and 26% more impact damage, depending on the Blast Radius stat.
  • Rapid Fire Frame
    • Increased Rapid Fire frame impact and detonation damage by 7%.
  • Increased Rapid Fire frame impact and detonation damage by 7%.
  • Strategic Insight: The critical hit rebalance encourages precision gameplay in PvE activities. Sniper Rifles become dramatically more effective against high-value targets with up to 75% increased damage against Majors. This makes them ideal for champion elimination and boss damage phases when paired with appropriate mods.

    Common Mistake to Avoid: Don’t overlook the Heavy Burst weapon changes – while Legendary versions received significant damage reductions, exotic variants like Graviton Lance were affected less severely, making them more competitive choices in endgame content.

    PvP Weapon Archetype Changes & Combat Impact

  • Adaptive Submachine Guns
    • Base Damage from 10.9 to 11.5.
      • Decreases body shot time-to-kill.
  • Base Damage from 10.9 to 11.5.
    • Decreases body shot time-to-kill.
  • Decreases body shot time-to-kill.
  • Precisions Auto Rifles
    • Base Damage from 19 to 19.4, Critical Hit Damage from 33.6 to 33.95.
      • Reduces the nerf they received in Destiny 2: Into the Light by ~50%.
  • Base Damage from 19 to 19.4, Critical Hit Damage from 33.6 to 33.95.
    • Reduces the nerf they received in Destiny 2: Into the Light by ~50%.
  • Reduces the nerf they received in Destiny 2: Into the Light by ~50%.
  • High-Impact Auto Rifles
    • Base Damage from 22 to 23, Critical Hit Damage from 40.1 to 41.4.
      • Slightly increases forgiveness and range after damage falloff.
  • Base Damage from 22 to 23, Critical Hit Damage from 40.1 to 41.4.
    • Slightly increases forgiveness and range after damage falloff.
  • Slightly increases forgiveness and range after damage falloff.
  • Precision Hand Cannons
    • Base Damage from 40.4 to 45.3, Critical Hit Damage from 70.25 to 70.2.
      • Decreases body shot time-to-kill.
  • Base Damage from 40.4 to 45.3, Critical Hit Damage from 70.25 to 70.2.
    • Decreases body shot time-to-kill.
  • Decreases body shot time-to-kill.
  • Heavy Burst Hand Cannons
    • Base Damage from 23.8 to 24, Critical Hit Damage from 49.6 to 52.8.
      • Slightly increases forgiveness and range after damage falloff, allows better interaction with damage boosts.
  • Base Damage from 23.8 to 24, Critical Hit Damage from 49.6 to 52.8.
    • Slightly increases forgiveness and range after damage falloff, allows better interaction with damage boosts.
  • Slightly increases forgiveness and range after damage falloff, allows better interaction with damage boosts.
  • Heavy Burst Pulse Rifles
    • Critical Hit Damage from 41.95 to 42.55 (RPM increased to ~320).
      • Decreases optimal time-to-kill from 0.87s to 0.80s.
  • Critical Hit Damage from 41.95 to 42.55 (RPM increased to ~320).
    • Decreases optimal time-to-kill from 0.87s to 0.80s.
  • Decreases optimal time-to-kill from 0.87s to 0.80s.
  • Aggressive Scout Rifles
    • Critical Hit Damage from 91.1 to 91.8.
      • Allows better interaction with damage boosts.
  • Critical Hit Damage from 91.1 to 91.8.
    • Allows better interaction with damage boosts.
  • Allows better interaction with damage boosts.
  • Adaptive Hand Cannons
    • Base Damage from 44.7 to 44.5, Critical Hit Damage from 80.3 to 80.1
      • Slightly reduces 3-tap range once damage falloff has begun (i>
  • Adaptive Auto Rifles
    • Critical Hit Damage from 26.5 to 26.25.
      • Reduces forgiveness against high resilience tiers.
  • High-Impact Pulse Rifles
    • Critical Hit Damage from 40.1 to 39.6.
      • Lowers the resiliency threshold to force 6C instead of 5C1B to 5.
  • Base Damage from 44.7 to 44.5, Critical Hit Damage from 80.3 to 80.1
    • Slightly reduces 3-tap range once damage falloff has begun (i>
  • Slightly reduces 3-tap range once damage falloff has begun (i>
  • Adaptive Auto Rifles
    • Critical Hit Damage from 26.5 to 26.25.
      • Reduces forgiveness against high resilience tiers.
  • Critical Hit Damage from 26.5 to 26.25.
    • Reduces forgiveness against high resilience tiers.
  • Reduces forgiveness against high resilience tiers.
  • High-Impact Pulse Rifles
    • Critical Hit Damage from 40.1 to 39.6.
      • Lowers the resiliency threshold to force 6C instead of 5C1B to 5.
  • Critical Hit Damage from 40.1 to 39.6.
    • Lowers the resiliency threshold to force 6C instead of 5C1B to 5.
  • Lowers the resiliency threshold to force 6C instead of 5C1B to 5.
  • Advanced PvP Tip: The Precision Hand Cannon changes make them more forgiving for body shot engagements while maintaining their crit potential. Pair these with targeting mods to maximize their effectiveness in mid-range combat scenarios.

    Resilience Consideration: High-Impact Pulse Rifles now require more precision against guardians with 5+ resilience. Practice your burst discipline to maintain optimal time-to-kill against tankier opponents.

    Exotic Weapon Overhauls & Build Opportunities

  • Reduced base reserves from 250 to 200.
  • Reduced max reserves from 384 to 300.
  • Reduced impact damage of the Point-Blank projectile by 50%.
  • Increased hip fire projectile damage against players by 10%.
  • Now starts with seven ammo in Crucible and gains seven from crates and ammo bricks.
  • Now fully reloads on kills. Replaced catalyst with Kinetic Tremors.
  • When Ravenous Beast is active, gain damage resistance against incoming Solar damage.
    • 50% vs combatants, 15% vs players
  • 50% vs combatants, 15% vs players
  • Now gains a stack of Dynamic Charge on kills in addition to precision hits.
  • On Black Wings stacks for max effect reduced from 5 to 3. Extended duration of buff from 7s to 10s.
  • Increased lifetime of String of Curses from 3.5s base to 5.5s base; 7.5s with the catalyst. Increased magazine size from 27 to 36.
  • Increased direct hit damage vs combatants by 33%.
  • Adjusted recoil and projectile to have a much flatter trajectory by doing the following:
    • Reduced camera recoil from firing by ~50%.
    • Increased projectile velocity.
    • Reduced projectile gravity.
  • Reduced camera recoil from firing by ~50%.
  • Increased projectile velocity.
  • Reduced projectile gravity.
  • Now spawns a moth on 2 direct hits.
  • Reduced moth cooldown from 4s to 3s, shared with the kill trigger.
  • Now spawns a volatile burst on direct hits.
  • Now spawns three powerful cluster bombs on detonation dealing substantially more damage per shot over a much larger area than previously.
  • Removed sticky grenade, flame grenade, and remote detonation function.
  • Mag size reduced to 6.
  • Bonus ammo reserves on the catalyst changed to +50 Reload speed.
  • Added the ability to trigger Roadborn on two rapid precision hits.
  • +20 stability, +25% reload speed with Roadborn active.
  • Increased base ammo reserves.
  • Updated hip fire projectiles to behave more closely to Support Auto Rifle healing shots.
  • Now works correctly in Crucible.
  • Build Crafting Opportunity: The Huckleberry’s ammo economy improvements combined with its existing rampage-style perk make it exceptional for add-clear scenarios. Pair with reload-speed enhancing armor mods to maintain maximum uptime.

    Exotic Synergy: Bad Juju’s extended String of Curses duration and magazine increase synergizes perfectly with super-generating builds. Consider combining with Shards of Galanor or Nezarec’s Sin for ability spam potential.

    Weapon Perk Changes & Loadout Optimization

  • Can now be refreshed if you slide again following the completion of the initial slide.
  • Now increases reload speed when the magazine is near empty.
  • Increased time to reload by one second for both base and enhanced
  • Increased time to start reloading by two seconds for both base and enhanced
  • Can now stack up to x2. x1 grants 15% damage for 7s, x2 grants 25% damage for 4s and drops back to x1 when the timer expires.
  • Removed the time limit between kills, now requires kills in a life instead of in rapid succession.
  • Reduced the downside stat penalties from -30 to -20 at base, and -25 to -15 for the Enhanced.
  • Perk Strategy: The Slideways refresh mechanic enables more aggressive playstyles. You can now maintain the buff through consecutive slides, making it ideal for shotgun users who frequently slide into engagements.

    Optimization Tip: The Kill Clip changes make it more forgiving for average players while maintaining high-skill potential. The two-stack system rewards consistent performance without punishing brief downtime between kills.

    Common Mistake: Don’t underestimate the stat penalty reductions on certain perks. The improved handling and stability make previously niche perks much more viable in both PvE and PvP environments.

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