TL;DR
- Ace trait executes low-health enemies with 4-unit bonus reaching 30% threshold
- Aegis and Defender provide complementary tank stats for magic and physical damage respectively
- Heart and Spellslinger offer powerful AP stacking mechanics for spell-heavy compositions
- Hacker enables backline access while Mascot provides sustained team healing
- Strategic class combinations like Brawler frontline with damage dealers create optimal team synergy

The Public Beta Environment now features the brand new TFT: Monsters Attack set, introducing diverse class mechanics that define team compositions. Understanding these classes is crucial for building effective strategies that can dominate the battlefield.
Classes represent combat roles and abilities distinct from origins, which define champion affiliations. For comprehensive coverage of origin traits, consult our TFT: Monsters attack origins guide to complete your strategic knowledge base.

Ace represents the evolution of the classic Ninja trait philosophy, encouraging players to field either a single powerful unit or commit to the full four-unit composition. This all-or-nothing approach creates dramatic power spikes when properly executed.
Ace Benefits
- 1 – Execute enemies below 10% HP
- 4 – Execute enemies below 30% HP
Ace Champions
- Draven – 2-cost Mecha: PRIME
- Miss Fortune – 4-cost Anima Squad
- Samira – 4-cost Underground Sureshot
- Mordekaiser – 5-cost LaserCorps

Aegis champions provide essential magic damage mitigation for your entire team. As one of the consistently valuable defensive traits, Aegis units become increasingly crucial against magic-heavy compositions.
Aegis Benefits
Your team gains bonus Magic Resist, with Aegis units receiving double the benefit, making them formidable frontline magic tanks.
- 2 – +25 MR, +50 for Aegis
- 3 – +40 MR, +80 for Aegis
- 4 – +60 MR, +120 for Aegis
- 5 – +85 MR, +170 for Aegis
Aegis Champions
- Vi – 2-cost Underground Brawler
- Alistar – 3-cost Ox Squad Mascot
- Ekko – 4-cost Star Guardian Prankster
- Leona – 5-cost Mecha: PRIME Renegade

Brawler continues its tradition as a staple health-boosting trait across TFT sets, providing substantial maximum health increases that scale dramatically with higher unit counts.
Brawler Benefits
- 2 – +20% maximum health
- 4 – +30% maximum health
- 6 – +50% maximum health
- 8 – +90% maximum health
Brawler Champions
- Blitzcrank – 1-cost A.D.M.I.N
- Renekton – 1-cost LaserCorps
- Lee Sin – 2-cost Super Heart
- Vi – 2-cost Underground Aegis
- Jax – 3-cost Mecha: PRIME
- Riven – 3-cost Anima Squad Defender
- Sejuani – 4-cost LaserCorps

Corrupted represents Fiddlesticks’ exclusive trait, creating a dormant threat that awakens at critical moments to devastate enemy formations.
Corrupted Benefits
1 – At combat start, Fiddlesticks lies dormant, absorbing fallen allies’ souls with each providing 20 Ability Power. Activation occurs when your team perishes or Fiddlesticks’ health drops below 60%.
Corrupted Champions
- Fiddlesticks – 5-cost Threat

Defender serves as Aegis’ physical damage counterpart, focusing on armor enhancement rather than magic resistance. This complementary defensive trait ensures comprehensive protection against diverse damage types.
Defender Benefits
Defenders automatically taunt adjacent enemies at combat initiation, drawing fire while providing substantial armor bonuses to your entire formation.
- 2 – +30 Armor, +60 for Defenders
- 4 – +60 Armor, +120 for Defenders
- 6 – +100 Armor, +200 for Defenders
Defender Champions
- Poppy – 1-cost Gadgeteen
- Wukong – 1-cost Defender
- Rell – 2-cost Star Guardian
- Riven – 3-cost Anima Squad Brawler
- Sett – 4-cost MECHA: Prime

Duelists capitalize on sustained combat through escalating attack speed. Their movement speed advantage and stacking mechanics make them formidable in extended engagements where they can reach maximum stacks.
Defender Benefits
- 2 – +5% Attack Speed per stack
- 4 – +10% Attack Speed per stack
- 6 – +18% Attack Speed per stack
- 8 – +25 Attack Speed per stack
Duelist Champions
- Gangplank – 1-cost Super
- Kayle – 1-cost Underground
- Fiora – 2-cost Ox Squad
- Yasuo – 2-cost LaserCorps
- Nilah – 3-cost Star Guardian
- Vayne – 3-Cost Anima Squad Recon
- Zed – 4-cost LaserCorps Hacker
Janna’s exclusive Forecaster trait introduces game-to-game variability through weather patterns that provide distinct combat advantages to adjacent allies.
Forecaster benefits
- Sunny Weather: Grant a shield to adjacent allies at combat start
- Windy Weather: Grant bonus AD and AP to adjacent allies at combat start, increasing every five seconds
- Rainy Weather: Grant extra mana until they have cast their first spell.
Forecaster Champions
- Janna – 5-cost Civilian Spellslinger

With Assassin class absent from this set, Hacker provides innovative backline access through Hecarim portal mechanics. This enables strategic repositioning of key damage dealers directly into enemy backlines.
Hacker Benefits
Hackers gain Omnivamp for sustain while summoning a mobile Hecarim space that transports units to mirrored positions behind enemy lines.
Hacker Benefits
- 2 – 20% Omnivamp
- 4 – 40% Omnivamp
- 6 – 60% Omnivamp
Hacker Champions
- LeBlanc – 3-cost A.D.M.I.N Spellslinger
- Zoe – 3-cost Prankster
- Zed – 4-cost LaserCorps Duelist

Heart champions create a snowballing magic damage composition through cumulative Ability Power gains. Each spell cast by Heart units permanently increases your team’s AP for the remainder of combat.
Heart Benefits
- 2 – +4 Ability Power
- 4 – +6 Ability Power
- 6 – +10 Ability Power
Heart Champions
- Lulu – 1-Cost Gadgeteen
- Lee Sin – 2-Cost Supers Bruiser
- Yuumi – 2-cost Star Guardian Mascot
- Sona – 3-cost Underground Spellslinger
- Soraka – 4-cost A.D.M.I.N
- Syndra – 5-cost Star Guardian

Mascot represents one of the set’s premier supportive mechanics, featuring units that provide continuous healing and post-death cheering bonuses that enhance your team’s sustainability throughout extended engagements.
Mascot Benefits
Your team heals a percentage of their maximum health every three seconds, with Mascots receiving double the healing effect.
- 2 – 1.5% healing
- 4 – 2.5% healing
- 6 – 4.5% healing
- 8 – 7% healing
Mascot Champions
- Galio – 1-cost Civlian
- Nasus – 1-cost Anima Squad
- Malphite – 2-cost Supers
- Yuumi – 2-cost Heart Star Guardian
- Alistar – 3-cost Ox Force Aegis
- Nunu – 5-cost Gadgeteen

Prankster provides crucial defensive utility for vulnerable carries through deceptive target dummy mechanics that create temporary safe positions during critical low-health situations.
Prankster Benefits
- 2 – Once per combat, when Pranksters drop below 50% hp, they spawn a target dummy where they were, run to a secure location, and gain 500 HP.
- 3 – Prankster target dummies stun the enemy that killed them
Prankster Champions
- Jinx – 2-cost Anima Squad
- Zoe – 3-cost Hacker Spellslinger
- Ekko – 4-cost Star Guardian Aegis
Recon enhances squishy damage dealers’ survivability through intelligent positioning mechanics that automatically create distance from threats while enhancing their damage output through critical strike bonuses.
Recon Benefits
Recon units innately gain 2 hexes of attack range, and will automatically dash away from nearby enemies before casting abilities, providing both offensive and defensive advantages.
- 2 – +20% crit chance
- 3 – +45% crit chance
- 4 – +75% crit chance and Recon abilities can critically strike
Recon Champions
- Ashe – 1-cost LaserCorps
- Ezreal – 2-cost Underground
- Kai’Sa – 3-cost Star Guardian
- Vayne – 3-cost Anima Squad Duelist

Renegade units represent high-damage threats that scale dramatically when isolated, creating powerful comeback potential and late-game carry scenarios.
Renegade Benefits
Renegade units deal bonus damage, with the last surviving Renegade receiving substantially increased damage multipliers.
- 3 – 30% bonus damage, 30% more for last standing Renegade
- 6 – 60% bonus damage, 60% more for last standing Renegade
Renegade Champions
- Sylas – 1-cost Anima Squad
- Talon – 1-cost Ox Force
- Camille – 2-cost A.D.M.I.N
- Viego – 4-cost Ox Force
- Leona – 5-cost Mecha: PRIME Aegis

Spellslinger serves as the primary mage-focused class, enhancing both spell damage and basic attacks through periodic magic orb projectiles that scale with Ability Power.
Spellslinger Benefits
Every five seconds, the next attack from a Spellslinger fires a magic orb at a random target that explodes for 80% of the caster’s ability power. Spellslingers get bonus AP.
- 2 – +25 AP
- 4 – +65 AP
- 6 – +125 AP
Spellslinger Champions
- Lux – 1-cost Star Guardian
- Annie – 2-cost Ox Force Gadgeteen
- LeBlanc – 3-cost A.D.M.I.N Hacker
- Sona – 3-cost Underground Heart
- Taliyah – 4-cost Star Guardian
- Janna – 5-cost Forecaster Civilian

Similar to other stat-focused classes, Sureshot specializes in progressive Attack Damage enhancement that ramps up throughout combat duration.
Sureshot Benefits
Sureshots gain bonus AD at the start of combat and every four seconds afterward for the duration of combat.
- 2 – +15% AD
- 4 – +30% AD
Sureshot Champions
- Sivir – 2-cost Civilian
- Senna – 3-cost LaserCorps
- Samira – 4-cost Underground Ace
- Aphelion – 5-cost Arsenal Ox Force
Now equipped with comprehensive knowledge of all TFT classes in Monsters Attack, you’re prepared to build dominant compositions. Whether saving Spatulopolis or orchestrating its downfall, strategic class implementation will determine your success.
Action Checklist
- Identify 2-3 core classes for your composition based on available champions and items
- Prioritize frontline classes (Brawler, Aegis, Defender) based on enemy damage types
- Experiment with class combinations like Heart + Spellslinger for AP stacking or Hacker for backline access
- Master transition timing between early-game and late-game class compositions
No reproduction without permission:Games Guides Website » All of the new Monsters Attack TFT classes and units Complete guide to TFT Set 8 classes with strategic insights, champion breakdowns, and optimization tips
