All of the correct CSGO callouts for Vertigo

TL;DR

  • Vertigo features complex two-level design requiring precise vertical communication
  • Mid area control is crucial with S-shaped layout offering multiple attack routes
  • A ramp presents three distinct attack angles requiring coordinated defense calls
  • Minimap limitations make verbal callouts essential for team awareness
  • Mastering callout timing and precision separates casual from competitive play

Navigating Vertigo’s callout system presents unique difficulties in Counter-Strike: Global Offensive, primarily because of the map’s extensive revisions since its initial introduction to the competitive rotation.

While no longer the latest addition to CS:GO’s official map pool, this skyscraper environment maintains relatively low popularity among competitive players. Much of this stems from the continuous structural modifications and Valve’s ongoing balancing challenges with the layout.

From overwhelming rushes ascending the A ramp pathway to the constantly adjusted staircase configurations and wall-penetration elevator zones, players have struggled to establish consistent positioning strategies. Fortunately, recent updates have stabilized the gameplay enough that investing time in learning Vertigo’s callout system now provides significant tactical returns.

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Map callouts on Vertigo

Vertigo callouts

Contrasting with Cache’s approach of scattered props across broad zones, Vertigo emphasizes intricate corridor networks and winding passageways. The environment features dual-level construction similar to Nuke’s design, but positions both explosive targets exclusively on the upper floor. This architectural decision intensifies close-quarters engagements where terrorist forces attempt to advance from lower regions while counter-terrorists work to contain their progress.

Following standard CS:GO map conventions, Vertigo contains a contested central territory where both factions can establish map control. When terrorists dominate this space, they gain supplementary access routes to bomb sites through elevators connecting to A and B areas plus connector pathways leading specifically to B location.

The primary distinction between Vertigo’s central area and mid spaces on maps like Dust 2 and Mirage involves its distinctive S-shaped configuration. Counter-terrorists can secure the northern segment designated top mid, while terrorists rapidly capture the sector called T mid, leaving the intermediate zone simply referred to as “mid.”

Another critically important zone for effective Vertigo communication surrounds the A-side ramp approach. Once terrorist teams advance to the ramp position, operators have multiple tactical options for assaulting the site. They can proceed directly upward along the ramp, access the scaffolding structure to encircle the area via sidewalk, or gain elevated positioning above the ramp by advancing to fence.

How to use callouts on Vertigo

The most crucial aspect of Vertigo communication involves helping squad members differentiate between the two vertical map levels. Similar to Nuke’s design, distinguishing between floors using only map indicators proves challenging, making clear verbal coordination essential since operators cannot depend solely on minimap intelligence.

Delivering precise enemy position reports, especially around the central map regions, becomes vital for success on Vertigo even during casual matches. As players advance to higher skill tiers, effective tracking of combat activity around the A ramp becomes the decisive factor.

Because attacking squads can secure A ramp control then assault from three separate directions, understanding these area designations and communicating effectively about each becomes paramount. Accurately reporting how many opponents are advancing up ramp, how many have positioned at fence, and how many are attempting sidewalk flanking maneuvers becomes fundamental to successful A site defensive operations.

Seasoned Vertigo players emphasize several advanced techniques that separate competent communication from professional-level coordination. First, implement the “grid system” for precise positioning – divide larger areas into imaginary sectors for more accurate enemy location reporting. Second, develop the habit of including elevation indicators in every callout (“one lower mid” vs “one top mid”).

Avoid the common error of using vague directional terms like “over there” or “by the thing.” Instead, drill the exact callout names until they become automatic responses. Many intermediate players struggle specifically with distinguishing between “scaffolding” and “sidewalk” – remember scaffolding refers to the metal framework while sidewalk indicates the concrete pedestrian path.

For A site defense, establish a priority callout system: immediate threats coming up ramp take precedence, followed by fence positions, with sidewalk flankers reported last. This triage approach ensures your team addresses the most dangerous threats first while maintaining awareness of developing situations.

Time your callouts strategically – deliver information during reloads or position changes rather than interrupting active firefights. Consider implementing code words for complex situations, like “party” for multiple enemies or “solo” for isolated targets.

Vertigo callouts

Action Checklist

  • Study the official callout map for 10 minutes daily until all positions are memorized
  • Practice distinguishing between upper and lower level callouts in offline matches
  • Drill A ramp defense scenarios with focus on three-angle attack recognition
  • Implement elevation indicators in all callouts during competitive matches
  • Review match demos to identify communication gaps and imprecise callouts

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